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PostPosted: Mon Feb 17, 2014 9:51 pm 
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Joined: Sat Nov 09, 2013 7:15 am
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Up.

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•Japanese Airfields(red) - West of Frontline and 1 coastwatcher east of line.
•Allied Airfields(red) - East of Frontline and 6 coastwatchers west of line.

5. Coastwatchers - a new field type, the coastwatcher makes its debut in the Solomons Terrain. These cannot be attacked or destroyed during the series and represent the various small detachments each side had on the islands to report enemy air and sea movements.

10. Static Ships - static shipping is present off many ports, seaplane bases and airfields. Some static convoys and patrols are far removed from nearby bases and indicated on the map. These static ship targets will be ruled destroyed after sufficent damage is done to them and removed from play for subsequent frames. Some static ships have AAA defending them and AI ships may be anchored nearby to provide some needed defensive fire so approach and plan carefully.

11. AI Ships - AI shipping from both sides will be moving or anchored throughout the area. Most of these ships will fire on attacking a/c, the one exception being CVs which will depend on their DD escort for AAA protection, they will not alter course or defend themselves. General routes of the main AI shipping targets are indicated on the map but are just estimated tracks, good recce is still required. AI shipping always scores more than static shipping

12. CV Groups - each side has two possible CV groups, one in the south and one in the north. They can have 0-3 CVs and 0-12 DDs in each group and this changes from frame to frame depending on the force allocated by High Command. Each CV may base 2 steps of a/c for the frame. CV groups have a set course for each frame travelling at 30mph with little direction changes during a frame. They never get closer than 60 miles from enemy CVs but can approach quite close to enemy fields and are not limited to their side of the frontline.

13. Ground Targets - all ground targets except trees, the home base light tower and coastwatcher emitters score points if destroyed. Primary ground targets are parked a/c, ship docks, ammo and fuel dumps with other targets worth a lesser amount of points.

14. Frame Damage - fields ruled closed during play will remain so for the rest of the series, they will be destroyed before the next frame begins with all associated objects. Any partial damage will rebuild between frames, only those fields closed will be carried over from frame to frame.

It will be interesting to learn IF the Coast Watch towers (emitters) that are NOT marked with the circles can be attacked should any one Frame Commander elect to do so. Should it be the case that these structures are scheduled for attack, the Frame CO should keep in mind that the emitters are NOT where the symbol for them is on the map. The symbol marks a camo-covered "tower" which is not a target.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Mon Feb 17, 2014 10:35 pm, edited 1 time in total.

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PostPosted: Mon Feb 17, 2014 9:55 pm 
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Joined: Sat Nov 09, 2013 2:56 pm
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Hate to start these....dibs on Frame 2(4thFG), or should I say VMF 4.


pappyb
CO 4th FG
http://echoesmarketing.com/4thfg/


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PostPosted: Tue Feb 18, 2014 4:36 pm 
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There are 20 rules total. Not many compared to some of our previous years. Its a simple series really but very hard due to the plane types involved. Basically you can use CVs or land bases to try and hit the enemy shipping or land bases and get out of dodge. The key here is good fighter escort and smaller strike groups targetting more isolated land bases and shipping. It is crucial to have good recce. Fighter sweeps need to have some low planes to spot AI shipping and CV groups. I will post a better summary today and load AI routines in the arena to practice. Areana is now open with S3 settings. Strike groups should test the AAA defenses of targets. Much heavier low level AAA than in previous terrains. Lighter up high.


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PostPosted: Tue Feb 18, 2014 5:27 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

LISTEN TO DONKEY-BREATH!!!!

Secondly, I am having a hard time figuring out the small, large, medium bases using the PDF map of the arena. Help would be appreciated for all of us, IMHO.

The DR and Nomads (attached) will likey use land bases and maybe some stikes from the boats, so it matters.

Finally, Nomads are still very short of pilots due to real world considerations and would like to share CO duty. Sitting in the tower won't help a lot due to the very short radar range.

Gums sends...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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PostPosted: Tue Feb 18, 2014 7:46 pm 
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Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Tue Feb 18, 2014 8:51 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
Quote:
Lighter up high.



What is this term "up High"???


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Wed Feb 19, 2014 12:03 am 
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Salute!

Thanks, Wolfie.

My first PDF of the map did not have a legend. Further, we need different symbols!! Just the "color" difference causes problems depending upon your video settings.

Gums thanks...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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PostPosted: Wed Feb 19, 2014 2:11 am 
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Coolon wrote:
Quote:
Lighter up high.



What is this term "up High"???


jabo wrote:
Much heavier low level AAA than in previous terrains. Lighter up high.


My best guess, your Coolness:

Flak - AAA limited to 20,000ft in height

Additionally, there "seems" to be more 20 and 40 mm than 88s. None of them are "required" targets, but if you can eliminate them, it surely makes it a whole lot easier to strafe targets.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Wed Feb 19, 2014 3:11 pm 
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sorry Wolf was just joking as when we get over 1000 ft in altitude we feel like we are in uncharted territory. To be a Night Stalker you have to be afraid of heights. :D


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Thu Feb 20, 2014 12:01 am 
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Sorry, your Coolness, I neglected to keep in mind the specific needs of my favorite "strike" Squad :)

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Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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