Up.
•Japanese Airfields(red) - West of Frontline and 1 coastwatcher east of line.
•Allied Airfields(red) - East of Frontline and 6 coastwatchers west of line.
5. Coastwatchers - a new field type, the coastwatcher makes its debut in the Solomons Terrain. These cannot be attacked or destroyed during the series and represent the various small detachments each side had on the islands to report enemy air and sea movements.
10. Static Ships - static shipping is present off many ports, seaplane bases and airfields. Some static convoys and patrols are far removed from nearby bases and indicated on the map. These static ship targets will be ruled destroyed after sufficent damage is done to them and removed from play for subsequent frames. Some static ships have AAA defending them and AI ships may be anchored nearby to provide some needed defensive fire so approach and plan carefully.
11. AI Ships - AI shipping from both sides will be moving or anchored throughout the area. Most of these ships will fire on attacking a/c, the one exception being CVs which will depend on their DD escort for AAA protection, they will not alter course or defend themselves. General routes of the main AI shipping targets are indicated on the map but are just estimated tracks, good recce is still required. AI shipping always scores more than static shipping
12. CV Groups - each side has two possible CV groups, one in the south and one in the north. They can have 0-3 CVs and 0-12 DDs in each group and this changes from frame to frame depending on the force allocated by High Command. Each CV may base 2 steps of a/c for the frame. CV groups have a set course for each frame travelling at 30mph with little direction changes during a frame. They never get closer than 60 miles from enemy CVs but can approach quite close to enemy fields and are not limited to their side of the frontline.
13. Ground Targets -
all ground targets except trees, the home base light tower and coastwatcher emitters score points if destroyed. Primary ground targets are parked a/c, ship docks, ammo and fuel dumps with other targets worth a lesser amount of points.
14. Frame Damage - fields ruled closed during play will remain so for the rest of the series, they will be destroyed before the next frame begins with all associated objects. Any partial damage will rebuild between frames, only those fields closed will be carried over from frame to frame.
It will be interesting to learn IF the Coast Watch towers (emitters) that are NOT marked with the circles can be attacked should any one Frame Commander elect to do so. Should it be the case that these structures are scheduled for attack, the Frame CO should keep in mind that the emitters are NOT where the symbol for them is on the map. The symbol marks a camo-covered "tower" which is not a target.