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split
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Posted: Mon Nov 18, 2019 4:08 pm |
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Joined: Wed Nov 13, 2013 12:54 am Posts: 649
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Really good setup overall.
Constructive criticism: The inflight radar rings of the map are not accurate at all. There are quite a few positions providing radar that aren't shown on the map. Way too much radar coverage, especially for the Japs...at least the Allies did have extensive ground observers to support more coverage, the Japs not so much. Allies should have longer radar coverage than the Japs.
Adding more ai bombers may solve the perceived problem, but will exasperate the collision issue. A nice tight formation might help, those 20mm are nasty. Maybe more human pilots should fly bombers to get the job done. That's what we had to do last series to be competitive...fighter pilots flew bombers who really didn't want to, but did. It is a conundrum to deal with.
Regardless of what is done bomber wise, great setup! <S>
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=vslp=
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Posted: Mon Nov 18, 2019 10:04 pm |
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Joined: Wed Nov 13, 2013 2:53 am Posts: 362
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Yes, you've seen Darryl close a field with 1 ai, but that's using a mega bombloadout from a lanc...check out the bombloadout on a betty. Look at your OT_XXXX list for required targets, examine the target fields for how may of these objects are at any given field, then checkout the objpoints.txt file for hardness of these targets, then check the weapons fie for point damage inflicted by bombs to give yourself some idea of what it may take to close a field. Adjustments can be made to any of these files, ie , how many points it takes to destroy an object, reduce the number of objects required for closing, etc True, im allied this series, but fair is fair. Dar in .show was indicating 20 mile..its .sset radarrangex xxxxx in feet, and yes you can give different ranges by color....gold radarrange can be x and red radarrange can be xx, colors indicated in .show in radarange as numbers 1 is red 2 is green 3 is gold. for the umpteenth time in last 10 years, there is NO collison bubble. There is only lag and since warbirds runs up to approx. 6 sec lag before kicking you out, its a problem, and I "suspect" the more ai's in the area, the more an issue it may be. I don't like the answer either and have lost many planes to collisions with buffs.
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