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7. Squad Basing - each CV base up to 3 steps of squads to start play while each seaplane base may base 1 step. Afterwards CV squads may use any available carrier to replane. Seaplane scouts must return to their field to land, they cannot use carriers.
8. Scouts - at T+0 each side may launch 1 step of scout aircraft. This includes Kate, Val, G4M1 for the IJN and TBD, TBF,SBD and B25C for the USN. They may carry ord and conduct attacks against shipping.
9. CAP - at T+0 each side may launch 1 step of fighter aircraft. This includes the A6M2 for the IJN and the F4F3 or F4F4 for the USN. Until a strike is launched they must remain within 60 miles of their Task Force.
13. Strike Launch - only when a scout a\c visually spots a CV can a strike be launched. Other ship types do not warrant a strike launch. The CM will announce when this condition occurs. Once a strike is announced the frame CO is free to use all available a\c as they so choose. For the rest of the frame a\c may replane and conduct missions as ordered by the frame CO.
How about defensive launch? If the enemy side spots our CV and launch their strike, can our "defending" side launch all fighters for defence or must all pilots stay in twr, except Scouts/CAP, until the enemy CV is found? Can the defending side also launch their strike AC for defensive purposes? (i.e. to help somewhat in the dogfight).
<S>
/Robert