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 Post subject: Re: Series #100
PostPosted: Sat Sep 24, 2016 7:34 pm 
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Joined: Thu Nov 14, 2013 7:09 pm
Posts: 620
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7. Squad Basing - each CV base up to 3 steps of squads to start play while each seaplane base may base 1 step. Afterwards CV squads may use any available carrier to replane. Seaplane scouts must return to their field to land, they cannot use carriers.

8. Scouts - at T+0 each side may launch 1 step of scout aircraft. This includes Kate, Val, G4M1 for the IJN and TBD, TBF,SBD and B25C for the USN. They may carry ord and conduct attacks against shipping.

9. CAP - at T+0 each side may launch 1 step of fighter aircraft. This includes the A6M2 for the IJN and the F4F3 or F4F4 for the USN. Until a strike is launched they must remain within 60 miles of their Task Force.

13. Strike Launch - only when a scout a\c visually spots a CV can a strike be launched. Other ship types do not warrant a strike launch. The CM will announce when this condition occurs. Once a strike is announced the frame CO is free to use all available a\c as they so choose. For the rest of the frame a\c may replane and conduct missions as ordered by the frame CO.

How about defensive launch? If the enemy side spots our CV and launch their strike, can our "defending" side launch all fighters for defence or must all pilots stay in twr, except Scouts/CAP, until the enemy CV is found? Can the defending side also launch their strike AC for defensive purposes? (i.e. to help somewhat in the dogfight).


<S>
/Robert


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 Post subject: Re: Series #100
PostPosted: Sun Sep 25, 2016 6:54 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Lots of emphasis on scouts. Make sure you put at least 6 in the air so you are sure of a spotting. CAP is a standing patrol over the task force and cannot be reinforced unless a general strike is announced aka enemy CV spotted.


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 Post subject: Re: Series #100
PostPosted: Sun Sep 25, 2016 10:18 pm 
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Joined: Mon Nov 11, 2013 12:35 am
Posts: 88
Location: Edmonton, Alberta, Canada
I think you're offbase with that analogy Jabo. Any Fleet Commander would be obliged to immediately defend his fleet by all means necessary.....including reinforcement....in the face of an attack. If CAP was being outnumbered, he would launch reinforcement without hesitation. To do otherwise, would result in the destruction of his fleet and a general courtmartial for incompetence if he survived.

Crommm


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 Post subject: Re: Series #100
PostPosted: Mon Sep 26, 2016 11:34 am 
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Joined: Wed Nov 13, 2013 4:45 am
Posts: 209
Crommm,

I think that it would depend on state of the readiness of each vessel.

If for example, the carrier already has its decks awash with strike planes, bombed up and fuelled for imminent launch, there wouldn't be any capacity to launch additional CAP.

With some warning, they would have the option to stand down the strike planes, take under deck, remove bombs etc and bring up some more fighters.
But that takes time.

Just playing devils advocate.
However - Out of 4 CVs, you would think that at least one would have reserve CAP fighters on deck at readiness to launch.

I joined last night for the historic 100th episode.

Being so late, plus with 45 mins extra "waiting time" until ships were spotted, I was naturally quite tired.

Shot down 2 or 3 zeros over the IJN fleet and was halfway home RTB on the deck when nodded and just scrubbed my engine out on a high wave.
Ditched at sea halfway between their fleet and ours.

No idea what the outcome was but heard / saw at least one Japanese vessel sinking.

>S


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 Post subject: Re: Series #100
PostPosted: Mon Sep 26, 2016 3:27 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
Interesting read

http://shatteredswordbook.com/

has some very insightful takes on the planes available and when caps were launched etc...


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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