Quote:
SQTC:
Not sure I understand what you mean by "what we bomb but rather 'how' we bomb." First, we have NOT made multiple passes over targets. We have ONLY bombed on ingress, extended and flipped to hit the target again on the way home. Secondly, another point I have made in another post, we have NOT sent our Ai in to bomb anything. The FM is goofed up making it nearly impossible to keep one's Ai with him. That is a fact. Run a test, if you like.
This is exactly what I'm talking about. Flipping and hitting a target again is more than 1 ie: multiple passes. I was making a suggestion if you bomb a target, move on to another target, etc; then you are a moving contact and not static where the enemy can converge on you, so please don't get defensive. The AIs don't keep up well with a hard turn, soooo don't make one
I know a enemy base field awards 10 points, but if you loose 5 Blenheim's doing it, your net score is ZERO. Keeping the enemy guessing where you are going, escorts that can push them down from your altitude and most importantly, speed, compounds the enemy's interception greatly.
(example : Raids in the ETO were most succesful by feinting towards a target and hitting another so the LW would be out of position)
Hope this helps your planning <S>