S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 24 posts ]  Go to page
 Previous << 
1, 2, 3
  Print view
Previous topic | Next topic 
Author Message
Offline 
PostPosted: Wed May 13, 2015 2:00 am 
User avatar

Joined: Thu Nov 14, 2013 7:09 pm
Posts: 620
Is it possible to update the Spitfire IXe with a droptank, or would it take to many hours of coding? From all sources I've read, including pilot manuals, the Spit IX's could be fitted either a single 36 gal, 54 gal or 108 gal external tank, but just a 108 gal would do nicely :-).


/Robert
Acting XO 4th FG


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed May 13, 2015 12:57 pm 
User avatar

Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Gums wrote:
Salute!

I am not sure what you are getting at, Dawg.

You lites will not know our altitudes and speeds until we choose from the remaining three buffs. I am looking for a lite outfit with more than 3 planes.

We flew one frame of the Mitchell variants and done decent, thanks to AE that cleared the tgt. So now we gotta fly a frame in a Well, one in the Lib and another one in a Mitchell variant. Or maybe one each. Sheesh. Hard enuf for us to keep up with all the new flight models and such, and then all the pain to save settings and download the latest stuff.

I am gonna throw the foul flag at the Donkey. This is stoopid, stoopid, stupid.

Just provide two or maybe three planes and let the squads choose. Kinda like real world back then. Or just dictate the ride from Donkey. Shuttup and obey. Changing the planes makes it hard for many new folks, much less we old vets.

Gums whines....

@Dawg: Soon as Nomads and UMM figure out what we are gonna do, we will post here.


I am just discussing tactical doctrine so everyone is on the same page. Close escort needs a significant speed advantage on the bombers to be effective in clearing them as the enemy will come ripping through the formation in a stream and the escort will be required to make multiple rejoins on the bombers to counter the attacks.

Absent this speed advantage, the escorts are better utilized in a remote role.

So communication is key.

If the bombers are going to go fast, this needs to be communicated so the fighters can array into remote and forward sweep dispositions.

If the bombers want close escort then they need to commit to a cruise speed dictated by the fighters providing the escort.

And the final point is close escort protects a single point in space. Any formation more than a mile long is much harder to defend.

I have no idea what the frame orders will be. We may not even have any escort assignments. Not escorting worked pretty well last frame.


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed May 13, 2015 2:55 pm 

Joined: Wed Nov 13, 2013 12:54 am
Posts: 649
dawger wrote:
Not escorting worked pretty well last frame.


Most of the 352nd was in the 202, which they flew according to its profile, lowish, with the rest in strike 190's. The buffs didn't have to deal with them which may be the reason they got away with little escort.
Heck, they may not care about our buffs with this setup, who knows.


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed May 13, 2015 6:18 pm 
Site Admin

Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Frame 2 is the best one for the axis as the beachheads are right under their noses and an early strike can hit the static ships parked there. After that it will be harder as the Allies secure landing strips on Sicily. In Frame 1 the axis found out the hard way that they need to hit AI ships with bombs or torps to damage them. If the Allied strike force goes deep after the Axis convoy routes they should use an a/c with capable bombs or rockets.
In frame 2 I would expect the Axis to hit the beaches to the northwest of Malta as they are the farthest to cover. The Allies have three nice targets in the southern most tip of Sicily and the Ragusa supply depot and attached bridges make a good points target if the bombers can take out the depot itself and the strike or heavy fighters the bridges. Again its important to scout all targets before the frame begins so you can find some of the more distant target objects.
Bombers have a good bufftuff at 1.5 that makes them very hard to attack especially with 2 AI wingman. Note that the wingman will go down easier as they are always stuck at a 1.0 bufftuff. Getting as many sorties into closer targets will score bigger points allowing fighters to go heavy to finish off the few remaining targets. P40s would do well at this cleanup job.

Good Luck


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 24 posts ]  Go to page
 Previous << 
1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 44 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.