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PostPosted: Thu Apr 30, 2015 3:45 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
That's what I thought and wanted to make sure..

Thanks all!


Capt Hawk
CO - The Knights Who Say Ni!


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PostPosted: Thu Apr 30, 2015 5:15 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
Grabbed a "quick and dirty" screenie just to illustrate this subject. This is only part of a very long list of items which display when the ".show" command is entered into the radio buffer from any field in the S3 Arena.

Image

You can see that the FUELDIV is "1.0000".
The INTELCHANNEL number starts with a "1", so it is turned on.
The AIRSHOWSMOKE number starts with a "0", so it is turned off.

The ".show" list also specifies which targets are required to close any location. The objects "OT List" will tell which objects are required, BUT they may not be present at any one location. Prior recon is required to determine IF they are present. All "targets" are preceded by the code "OT". If the number starts with a "0" it is not required. If it starts with a "1" it is required.

Image

In this example note that the "TOWER" has a number that begins with a "0". It is not a required target.
Note that the "RADAREM" has a number that begins with a "1". It is a required target.

These values can only be altered by a CM with the proper access.

Now....this is prolly more than most actually want to know. :)

<S>


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Fri May 01, 2015 1:39 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Certain targets like the moles at ports and berms at forts are boat entry targets making them very hard to destroy but not required for field closure.

Keep in mind there will be lots of Allied shipping moving to Tunis and Malta as well as escorts and even a CV. The invasion fleet is forming some divisions loaded up in England and went straight to the invasion beaches. Scouting the area between Tunis and Malta would be wise to spot the juicy AI freighers.


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