Welcome ALL!!!!
So, the biggest hill to climb here is the fact that the other side knows all our technical details.
What we have found so far,
#1 - The TBD sucks at torpedo runs. We have to be too slow and way too low to drop torps.
#2 - The TBD is a decent level bomber with the static ships being so easy to take down with 100lb bombs but we need close cover. very close escort. Last frame we sunk just about everything around F20.
#3 - OK, sorry guys, but when you see one dot on dar at the end of last frame, someone should have launched and killed me. The F6F is murder on the ships! one short burst from the MG's took down ANY static ship. I did 2 passes and killed 5 or 6 ships. I would have killed more but was running out of fuel and ships to shoot.
#4 - The fuel ratio is a killer for our planes. The F6F must up with drop tanks or you only have about 45min. in the air.
#5 - The Nomads are not running as a separate squad but are instead embedding into the UMM and the Knights. (correct me if I am wrong Gums sir)
#6 - The F6F kicks butt up high.
This all being said, The 23rd, 4th and 352nd also know these things.
I believe they will be looking for the TBD's at 12K OR looking for SBD's coming in high (something different). Since Hawk took my idea for frame 2
I would like to do something even more different this frame.
Every squad EXCEPT the UMM can fly the F6F. I want to put all squads in the F6F, the UMM in the SBD upping from 32. We will have to plan the timing and which squads will cover what. We have time to work that all out.