Madcat wrote:
Are you sure the old damage system was in use?
I thought it said somewhere that the "new" system-destroyed sections no longer absorb damage-was in play from the start of this season.
Hopefully Jabo can chime in.
If you mean secondary damage that was done way back in the summer then yes. I sifted through oral diarrhea that is the totalsims forum and found Dawger's post on the DM changes that Jabo thought were made pre-series. Dated Dec 5. From the time of that post, no update occured until Jan 5.
dawger wrote:
Here is a summary of the changes to the hitmap that I did personally.
Lancaster-Removed imaginary gun positions, corrected all gunners to one hitbox (some were some werent), Removed pilot armor that was not directly behind the pilot (This is the confusing part. One would automatically think that more armor is always better but that isn't the case. In order to prevent hitboxes from becoming bullet sponges, when they are destroyed additional damage is applied to a different assigned part. Pilot armor becomes PILOT when destroyed. There was a wall of pilot armor across the fuselage of the Lancaster so that any skilled attack sending rounds into the forward fuselage would hit that wall of armor which would in turn kill the pilot once it reached its damage value.)
Moved pilot hit box one level higher than nose gunner hit box. Increased number of fuel tank hitboxes to actual size of fuel tanks, ADDED landing gear hit boxes.
B24-All humans corrected to one hit box (pilot and nose gunner only ones actually changed). Changed one engine kill hit box to engine damage hit box on each engine to better reflect radial engine installation.(Radial engines are mostly empty space behind the cylinder banks. They are mounted far forward because their light weight per horsepower requires it for Center of Gravity purposes.
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Bigger fuel tanks, ADDED Landing Gear
B17-All humans corrected to one hit box (Pilot, nose gunner and Tail gunner), ADDED Landing gear, Bigger fuel tanks, Changed one engine kill hit box to engine damage hit box on each engine to better reflect radial engine installation. Trimmed vertical stabilizer and horizontal stabilizer hit boxes to better reflect the actual structure (The HSTAB was too big on the map and the VSTAB had a bunch of boxes for the fairing on top of the fuselage (Dorsal Fin) that wasnt structural at all. It was an aerodynamic device. Loss of this part of the aircraft would affect handling qualities to a small degree but certainly should not be part of the VSTAB loss of which makes the aircraft very hard to fly)
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I am of the opinion that the hitmaps need a major rethink and overhaul for all the aircraft. Airplanes contain a lot of empty space that hits with AP or HE just punch holes in sheet metal. The larger the aircraft the higher percentage of empty space in general. This is why larger aircraft are more survivable than smaller. They aren't built any "stronger" (Bombers generally aren't built to sustain high G levels) but bigger means the actual structure contains more metal and the empty spaces are bigger. I would love to reflect that in the current hitmaps but that is just my opinion. Many would be very upset that their bullets "just pass right through" when in fact that was the reality, especially when shooting at a large aircraft.
Basically, buffs should have been harder to kill in a realistic fashion.
jabo wrote:
2. The positioning and attacks on heavy bombers by the Luftwaffe have been excellent. We tried to leave the damage models on a 1 to 1 scale for this event but it is not working. So buff tuff will be increased for the last 3 frames. Not as much as in previous events before the new damage models but enough to give bombers a chance of returning home. Otto is set quite low and will remain so. AI bombers will continue to have no buff tuff and should prove as easy to down as in previous frames.
We didn't even give the new model a chance. AI were easy in frames 1-2 (for whatever reason they would bail when aggressively hit). In frame 3 post update and actual DM the AI didn't so much as die than wittle away. A good portion were credited as kills only when jabo unloaded them.
Lemme be clear
Point is not to achieve easy kills, just actually run the DM were suppose to have.