jabo wrote:
No player groups turned back. They were completely wiped out in Frame 2.
This is the first time we have used MA settings in an S3 so some adjustment has to be made. In all past S3s we have a bufftuff of 2.5 but we ran it at 1 to see if the damage model was up to snuff. It needs some work so we have adjusted a bit. AI bombers will continue to be easy to knock down as they are not effected by buff tuff.
Attacks on bombers have been excellent. If you PK the pilot he will die regardless of bomber tuff. We all remember the old BOB series where the only hope of taking down a German bomber was a nice HO. Otherwise you have to be vigilant and continue attacks as you have done. We are almost out of bomber\strike pilots, if we have 16 show up we consider it a banner day. Using AI and tough bombers is the only way to even attempt a BOG event or BOB event. Its sad but it is our reality now.
I reiterate my previous thoughts on ignoring the human bombers and attacking the escorts.
The bombers aren't dying because the damage model is incredibly weak. They are dying because they fly too fast and in terrible formations and the escort is very ineffective, a lot of which is a result of the bomber speed and girl scout trail formations.
If the only way to keep the bomber pilots in the game is to disregard their own poor formation discipline and up the bomber hardness multiplier until they can fly sloppy to Berlin and back, I vote for AI bombers. The formations they fly make for better films anyway.
The last two human bombers I shot down were below 1000 feet over eastern France, one below the tree tops.
If we don't shoot at the human bombers they won't quit, so its a win-win. We don't have to be the Fedeyeen versus M1A1 Abrams and they can build cross country time unmolested.