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PostPosted: Tue Dec 02, 2014 6:08 am 
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Joined: Thu Nov 21, 2013 10:58 pm
Posts: 341
Is there an altitude you would like buffs to stay under?


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PostPosted: Tue Dec 02, 2014 7:48 am 
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Joined: Sat Nov 09, 2013 7:15 am
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Noflyz:
Note that the HEAVY AAA over the Continent goes up to 30k. It is a true struggle for those in the P-47D-22 with DTs to climb, but as long as there is time to accomplish it, it can be done. I would recommend that you overfly as FEW of the red areas as possible on the way in. Traditionally there has been a "northern route" that avoids enemy detection until quite late in the trip, however the access to that route in NOT INCLUDED on the map for this Series.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Tue Dec 02, 2014 2:50 pm 
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Joined: Sat Nov 09, 2013 2:27 am
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--

If the Buffs are at 25k (or lower) it is much easier to escort than if at 28K plus.

It is very understandable if buffs can or wish to go higher, but, once a heavy fighter (100% after dropping Drop Tanks) pushes an enemy below the buffs, say to 22k, it can take up to 6 minutes to get back even with buffs at 26 or 27k.

We can/will adapt to whatever is needed, but a 25k (or lower) alt after initial attack by the enemy would be ideal for escort.

Suggested

Juice


352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney"
487th Fighter Squadron (V)-HO
486th Fighter Squadron (V)-PZ
328th Fighter Squadron (V)-PE
We have the whips - KILL THEM ALL


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PostPosted: Wed Dec 03, 2014 2:04 am 
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Joined: Sat Nov 09, 2013 12:29 am
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Juice= wrote:
--

If the Buffs are at 25k (or lower) it is much easier to escort than if at 28K plus.

It is very understandable if buffs can or wish to go higher, but, once a heavy fighter (100% after dropping Drop Tanks) pushes an enemy below the buffs, say to 22k, it can take up to 6 minutes to get back even with buffs at 26 or 27k.

We can/will adapt to whatever is needed, but a 25k (or lower) alt after initial attack by the enemy would be ideal for escort.

Suggested

Juice

^^ Concur with the Prof. Full power sustained climbs will seriously cut into the fuel remaining. You do want the lites to go all the way to target and back right? :D


Sasquatch"
=sqtc=
23rd Fighter Group
CO


"You know you loaded too much fuel only when you see fire" :P


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PostPosted: Wed Dec 03, 2014 2:28 am 
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Joined: Wed Nov 13, 2013 1:14 am
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Then 25k is the max alt we will go.


Capt Hawk
CO - The Knights Who Say Ni!


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PostPosted: Wed Dec 03, 2014 4:21 pm 
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Joined: Thu Nov 21, 2013 10:58 pm
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Seems like initial orders for frame 1 calls for 26K and we'll follow that.


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PostPosted: Wed Dec 03, 2014 4:30 pm 
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--

Appreciate the question and the desire to work together.

26k we can work with (not trying to answer for all groups).

(S)s

Juice


352nd Fighter Group C.O. (V) - "The Blue Nosed Bastards of Bodney"
487th Fighter Squadron (V)-HO
486th Fighter Squadron (V)-PZ
328th Fighter Squadron (V)-PE
We have the whips - KILL THEM ALL


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PostPosted: Wed Dec 03, 2014 4:34 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
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Location: Northern Minnesota
noflyz wrote:
Seems like initial orders for frame 1 calls for 26K and we'll follow that.


I picked 26K because one group will then have to be at 24K (according to the rules).
So, average is 25K ;)


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Wed Dec 03, 2014 7:55 pm 
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Joined: Wed Nov 13, 2013 4:45 am
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Concur,

Current limitations mean Buffs are best at 25 k approx. to allow defensive fighters to get above and have some smash stored.
If buffs exceed that, they are only handing advantage to the German fighters.

I'm not sure what fuel you need but guestimate around 30+ mins to climb to that alt.


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