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 Post subject: Re: 7. Pearl Harbour
PostPosted: Thu Nov 13, 2014 1:21 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
This may be something you can use

http://www.maritimequest.com/misc_pages/pearl_harbor_slides/pearl_harbor_color.htm


and.. here is a satellite shot from 2006

http://www.maritimequest.com/misc_pages/pearl_harbor_slides/pearl_harbor_space_imaging.jpg


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Wed Nov 26, 2014 2:28 am 

Joined: Wed Nov 20, 2013 11:35 pm
Posts: 38
Here is a screen shot from Macintosh Maps.


Attachments:
Screenshot 2014-11-25 19.22.26.jpg
Screenshot 2014-11-25 19.22.26.jpg [ 257.17 KiB | Viewed 17118 times ]


Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time~George S Patton

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 Post subject: Re: 7. Pearl Harbour
PostPosted: Sat Nov 29, 2014 5:35 am 
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Joined: Thu Nov 21, 2013 10:58 pm
Posts: 341
jabo wrote:
Thats a great one coolon. If it was just a bit higher res I could put it as a texture on that exact island and you would see the streets and runway etc. But regardless its great for placing building objects. You can see this airfield was rather elaborate. The problem with terrains in the enhanced graphics mode is that you are allowed only 4 textures per arena so you have to get one that works for all areas. But since Pearl is so small we may be able to find one that fits the entire harbour area, if we are lucky or can scan something.

What resolution would it need?


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Sat Nov 29, 2014 7:38 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Generally I make my textures from google earth at either 2048x2048 or 4096x4096. For smaller areas like urban or village textures you can do down to 1024x1024. For this application since there is really only pearl harbour I would like to make one texture of the area as big as I can and then try and fit it into the terrain. Not going to be easy but possible. Then you can place objects ontop of a more realistic looking harbour/city area.


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Mon Dec 01, 2014 8:52 pm 
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Joined: Wed Nov 13, 2013 4:45 am
Posts: 209
these may be the droids you are looking for


http://content.satimagingcorp.com/stati ... harbor.jpg

http://cdn3.vox-cdn.com/uploads/chorus_ ... 0dpi.0.gif


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Tue Jan 20, 2015 4:18 pm 

Joined: Wed Nov 20, 2013 11:35 pm
Posts: 38
Just did a quick test of the updated Pearl Harbor map. I liked what I saw. Are there going to be more objects placed around the anchorage areas? Like ships, the oil tank farm and sub base?


Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time~George S Patton

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OSX 10.9.1 (Mavericks)
NVIDIA GeForce 9400M 256 MB

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 Post subject: Re: 7. Pearl Harbour
PostPosted: Tue Jan 20, 2015 7:24 pm 

Joined: Wed Nov 20, 2013 11:35 pm
Posts: 38
Skip the comment about adding more objects to the main harbor area. What is there eats the frame rates bad enough.


Americans love a winner. Americans will not tolerate a loser. Americans despise cowards. Americans play to win all of the time~George S Patton

Macbook Pro
4 gig ram
OSX 10.9.1 (Mavericks)
NVIDIA GeForce 9400M 256 MB

HP Win7


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Wed Jan 21, 2015 5:21 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Thats the problem. I think if you stay away from ships, parked a/c, trees and road objects you can have almost any objects in an area. Once you add the cool ones everything seems to go to hell. Kudos for mspiro for figuring out what is most important in a target rich environment.


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Wed Jan 21, 2015 8:21 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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If you others can check FPS over Pearl that would be great. Need to know if its a mac thing or PC as well. Got a report of FPS issues in a specific area of the Solomons on IENs forums. Would like to track these issues down before if possible.


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 Post subject: Re: 7. Pearl Harbour
PostPosted: Tue Mar 17, 2015 3:18 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
OK, I may be late but while looking at the terrain today found a couple odd things.

#1

Image

F3 has pieces north and north east of F5. Maybe this was suppose to be a separate field?

#2
F7 is a Radar station (wrong Icon) Exact same as F6.

#3
Radar post F10 is not a radar post (no DAR that I can find). must be the wrong icon.



Definitely not an issue for the series but should be corrected someday.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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