S3 Series

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PostPosted: Mon Nov 17, 2014 5:17 am 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
probably the most frustrating S3 I've ever been part of: avoid the enemy or die. Engage the Ai (is it uber Ai or just regular ai?)

Oops real cons on radar...Time to run.

My recommendation is to Not differentiate between AI and humans. Radar blip is a radar blip...ai/human differentiating just allows full avoidance of player vs player.

We already have perfect IFF, GPS, and moving map....

Just my 2 cents...

Had to be boring for the axis as well....

Dobs


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PostPosted: Mon Nov 17, 2014 5:54 am 

Joined: Fri Nov 08, 2013 9:36 pm
Posts: 191
The series was a bit frustrating to say the least! Still... had fun. Thanks to the CO's who stepped up to the plate. -S's to both sides. Some of it was good, some was bad, most of it was just ugly though. :)


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PostPosted: Mon Nov 17, 2014 6:10 am 
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Joined: Sat Nov 09, 2013 2:42 pm
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You're telling me. Ran all over the place trying to find something to shoot at. More than the Otto, he "intelligence" part of AI was just pointless. Its a yawner putting rounds in AI that got stuck or bail at the slightest ping.

Need to go back to greydar, need more pucker.


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PostPosted: Mon Nov 17, 2014 2:24 pm 
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Joined: Tue May 13, 2014 9:25 pm
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S3 would be lots more interesting without GPS, without different symbols for AI on radar, without radar colors.

However, this S3 suffered from an unfortunate case of extremely poor plane matchups.

The P39 and P40 FM's are some of the worst modeled in game and the A6M3 is lacking some key pieces of its true FM and as a result, is quite better than it should be.

And Warbirds, in general, is suffering from a mentality that promotes avoidance of the fight unless there are overwhelming odds. The Main Arena is constant display of this behavior and the S3-one life deal makes it worse in S3. I wouldn't suggest changing the one life mantra but I do have a suggestion.

Subjective points awarded or subtracted by Jabo severely penalizing those who avoid the fight or only engage in vastly superior numbers and rewarding those who press for their assigned objectives against stiff opposition.


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PostPosted: Mon Nov 17, 2014 2:38 pm 
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Joined: Wed Nov 13, 2013 12:38 am
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Location: テキサス - Lae, 1942
dawger wrote:
Subjective points awarded or subtracted by Jabo severely penalizing those who avoid the fight or only engage in vastly superior numbers and rewarding those who press for their assigned objectives against stiff opposition.


How might this be implemented and ruled? What would the odds be to warrant penalty? 1:2; 1:3? 2:5?

A 13 ship loose formation of Zeros happened upon a slightly lower 7 plane formation who promptly turned tail and used their speed to avoid engagement.


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PostPosted: Mon Nov 17, 2014 3:29 pm 
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I disagree with Dobs. This was a fun and exciting series. The pucker factor for us mud movers was in every frame. It was one of the best tactical planning one between squadrons I have seen in a long time. So for us, it was a great one from our perspective. Now, the fighter jocks might have another view from their advantage, but from a mud mover point of view it was a good one.


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PostPosted: Mon Nov 17, 2014 3:40 pm 
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Joined: Sat Nov 09, 2013 5:28 am
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=dobs= wrote:
Had to be boring for the axis as well....s

You have no idea....
Travel 5 grids out chase enemy into ack. Can't catch them, travel 5 grids to RTB.
Woot! So much fun.

The other option was watching Xmass movies with Mrs. Cat... :(

But I don't think the planes were a mis-match.
It would have been nice to throw some P-38s into the mix.


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PostPosted: Mon Nov 17, 2014 4:04 pm 
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Joined: Sat Nov 09, 2013 2:27 am
Posts: 394
--

352nd would very much enjoy a reversal Series if possible.
We very much enjoy flying what is deemed to be "inferior", and would welcome the exact same FMs and setup at any time on the opposite side.

(S)s

Juice


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PostPosted: Mon Nov 17, 2014 4:15 pm 
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Sakai wrote:
dawger wrote:
Subjective points awarded or subtracted by Jabo severely penalizing those who avoid the fight or only engage in vastly superior numbers and rewarding those who press for their assigned objectives against stiff opposition.


How might this be implemented and ruled? What would the odds be to warrant penalty? 1:2; 1:3? 2:5?

A 13 ship loose formation of Zeros happened upon a slightly lower 7 plane formation who promptly turned tail and used their speed to avoid engagement.


Totally subjectively.


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PostPosted: Mon Nov 17, 2014 4:32 pm 
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Juice= wrote:
--

352nd would very much enjoy a reversal Series if possible.
We very much enjoy flying what is deemed to be "inferior", and would welcome the exact same FMs and setup at any time on the opposite side.

(S)s

Juice


It depends what your goals are. Superior numbers are superior numbers and are infinitely more effective than mad flying skillz.

Fly 5 P40's underneath 15 A6M3's and anchor in a turn fight and a squadron full of Juice's in P-40's will all die but getting in a swirling dogfight is the fun part of this game.

The P39 and P40 are faster at low altitude but the A6M current flight modeling allows it too generous dive performance and I am looking for a method to introduce proper induced drag to replicate proper energy bleed in turns without destroying level speed numbers. It is a difficult problem affecting several aircraft.

The P39 and P40 are certainly survivable against the A6M and Ki43 but we are addressing a boredom issue, not a tactics question. It would be a simple matter to survive every sortie in the P39 and P40 but the result is increasing levels of boredom due to low levels of action.

I demonstrated this last night by flying solo into 8 + enemy fighters and picking off the one with poor SA and then running for 100 miles chased by 3 bandits. Tactically sound, got my kill but incredibly boring. I spent much of the 20 minute chase on autopilot chatting on TS. Not exactly exciting for the pursuers or the pursued by the correct tactics nonetheless.

Boredom is the enemy.


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