S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 4 posts ] 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Jabo - AI Problems
PostPosted: Tue Sep 30, 2014 4:53 pm 
User avatar

Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Jabo,
Not sure if you can do anything about it but AI wont attack anything. OK, maybe thats paraphrasing a little, we did get 1 to attack a 40mm AA gun.

Bringing AI and telling them to strike just get us a "no strike targets available" response. This was against ships and trucks/buildings. Same thing happened with the iL2's

Also, we had a couple "killed" because they didn't climb over the mountains at 207. I think those should not count as losses since they were just STUPID!


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Jabo - AI Problems
PostPosted: Wed Oct 01, 2014 8:55 pm 
Site Admin

Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Sorry cant say much about the AI. The IL2s I am running have their engagement range, skill level and weapons level all maxed out and still they sometimes attack and sometimes dont. Running into the ground is a major problem, sometimes they taxi along for 10 mins then hit a cliff and fly off to RTB. Its a good test to understand their weaknesses. Thats why I am not too hard on the poor formation flying of some of the AIs. I did see I think gundocs attack with JU88s on shipping, his AI dropped a torp with him twice but he lined up wrong and it was on the outside so both missed. If it was on the inside to the flank the AIs torp may have hit.

One thing I found experimenting on the AIs is to test the various loadouts offline on the AI. They dont seem to attack with some loadouts for example rockets or guns. Not sure if you can set the engagement range but if you can 8,000 to 10,000 is a good range so it picks up the targets. Farther than that and it may attack balloons or go off on the wrong target location. Too short and it wont attack anything.

I dont think AI aircraft that crash register in the log. Somebody has to shoot them down. Dont even think you can get a maneuver kill on them if you are in the area.

AI aircraft arent really ready for a major role in the S3s but we need to test them regardless.

Tips from guys that use them in the MA would be really helpful.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Jabo - AI Problems
PostPosted: Thu Oct 02, 2014 11:46 am 
User avatar

Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
I did get my AI to attack a ground target (just needed to be in range)
he dropped all his bombs on the one target.... they seem to go for the AA guns first.


The only AI plane I've ever seen attack with guns was a B25H using it's cannon.


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Jabo - AI Problems
PostPosted: Fri Oct 03, 2014 6:01 pm 
Site Admin

Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
You can set the AI drones to ignore AAA/Arty and concentrate on vehicles and structures. Not sure if this is possible for the player drones.


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 70 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.