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 Post subject: COT FRAME 2 --AARs
PostPosted: Mon Sep 15, 2014 2:51 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
475th utilized 190A-1s in hunter/killer role for AI's.
We assigned 2 ships to grid blocks and sent them out with orders to engage and kill incoming AI.

Unsure of exact number of AI's downed by squad at present (estimate 10+), but will report back with number when everyone posts in squad. 2 enemy player aircraft claimed downed.

Several two ships ended up getting jumped by enemy aircraft, and we lost a 2 ship up North to superior numbers. We lost a three ship to A)structual failure, B) colliision x 2 in the south. Lost one (logged) due to Real world conflict, and remainder flew the remaining frame. I relieved Dawger as GCI, and allowed him to fly and continue to prosecute kills on AI.

My portion of GCI/relay for Frame CO was uneventful. Numerous Radar Holes exist and the short range radar made things get exciting fast. All squads responded well to inputs from Frame CO, and saw action. AE's were geographically isolated and spent a large time in transit for each sortie. Needs to be addressed for future frames, so they can not have to transit the furthest distances. Saw great squad discipline in cycling for fuel and ammo, and no squads got overwhelmed by numerically superior enemy. Large squads may want to consider staggered Launch to enable longer presence in AORs.

[youtube]http://www.youtube.com/watch?v=7eXml5v0vj4[/youtube]

-Dobs


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 Post subject: Re: COT FRAME 2 --AARs
PostPosted: Tue Sep 16, 2014 3:20 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
=dobs= wrote:
475th utilized 190A-1s in hunter/killer role for AI's.
We assigned 2 ships to grid blocks and sent them out with orders to engage and kill incoming AI.

Unsure of exact number of AI's downed by squad at present (estimate 10+), but will report back with number when everyone posts in squad. 2 enemy player aircraft claimed downed.

Several two ships ended up getting jumped by enemy aircraft, and we lost a 2 ship up North to superior numbers. We lost a three ship to A)structual failure, B) colliision x 2 in the south. Lost one (logged) due to Real world conflict, and remainder flew the remaining frame. I relieved Dawger as GCI, and allowed him to fly and continue to prosecute kills on AI.

My portion of GCI/relay for Frame CO was uneventful. Numerous Radar Holes exist and the short range radar made things get exciting fast. All squads responded well to inputs from Frame CO, and saw action. AE's were geographically isolated and spent a large time in transit for each sortie. Needs to be addressed for future frames, so they can not have to transit the furthest distances. Saw great squad discipline in cycling for fuel and ammo, and no squads got overwhelmed by numerically superior enemy. Large squads may want to consider staggered Launch to enable longer presence in AORs.

[youtube]http://www.youtube.com/watch?v=7eXml5v0vj4[/youtube]

-Dobs


We have ships to protect in the southwest corner, a northern frontier and an eastern frontier. With only 5 units and 50 players choices are limited. I would strongly consider central basing for all units. Forward basing using a STRICT rule interpretation means that unit has to spend the night with enemy in the traffic pattern. My intention was for the forward based unit to strike then operate the remainder of the evening from the MOB but they interpreted the rule rather strictly and stuck with their forward base. I can't complain about that even if I think the spirit of the rule is to prevent a rear based unit from switching to a forward base and not the opposite.

If I were to do it over again I would have attached the AE's to the 23FG and let 'er rip. Later frames we may need to pay more attention to protecting the evacuation fleet.


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