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PostPosted: Mon May 19, 2014 3:23 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
At F61, the sticky grass at Spawn was fixed, but then Spawn 2 developed Sticky Grass and Wcat had a death recorded when he tried to get in the air quickly. :(


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Mon May 19, 2014 4:20 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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The spawn starts right at the edge of the bounding box so if you gun it you will hit the verge and break your gear. If you slowly taxi over the bump you are good to go. I may change this spawn to straight down the runway to help t/o but since none of the town airfields are historical airfield locations I think they represent emergency landing strips and are therefore "rough". The rest are like this so we shall see how it plays out.


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PostPosted: Thu May 22, 2014 12:17 am 
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Joined: Fri Nov 08, 2013 9:34 pm
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Location: Toronto, ON
Even if you moved slowly, your gear was ripped off, you just didn't explode so you could to so Spawn 3.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Thu Aug 21, 2014 4:53 am 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
There is an drop off at the end of the runways F046. Planes can take off but short landings is instant death. GVs fall off and die also.


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PostPosted: Thu Aug 21, 2014 5:11 am 
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Location: Palo Alto, CA
F125, western edge, toward the north, GVs drive into the rising terrain but do not follow the slop then explode.


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PostPosted: Fri Aug 22, 2014 6:31 pm 
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Joined: Wed Nov 13, 2013 1:14 am
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F124 has a black hole. Launch a GV, turn toward 125, drive a few yards and watch your GV sink underground.


Capt Hawk
CO - The Knights Who Say Ni!


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PostPosted: Sun Aug 24, 2014 2:41 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
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Location: Toronto, ON
Isn't this an airplane game :?:


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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PostPosted: Tue Aug 26, 2014 1:36 am 
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Location: Palo Alto, CA
Don't land short at the field is the bottom line or a fire ball you will be.


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PostPosted: Tue Aug 26, 2014 1:55 am 
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Joined: Fri Nov 08, 2013 12:38 am
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Keep posting. Most are simple fixes. GV stuff is usually overlooked as we dont use them in S3 play. Good to know.


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PostPosted: Wed Aug 27, 2014 3:34 am 
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Joined: Thu Nov 14, 2013 7:23 pm
Posts: 180
Location: Bay Area, CA
FIELD 124 BUG:


-Closed the field (124) - yet one ack still kept firing. Strange thing was, only one of the 4 of us flying overhead could see it firing from his FE.
To the rest of us that ack was dead.
-We emptied a C47 worth of troops on the field after closing, and they all ran into a structure, never to be seen or heard from again. No field capture.

Field said closed in the buffer just prior to troop boots on the ground.


Swanee
----------------------------------------
There are 2 kinds of people in this world...
Fighter pilots – and those that wish they were.


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