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PostPosted: Wed May 21, 2014 7:41 am 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
jabo wrote:

FOR FRAME 2

1. New frontline with allied advances in the NE from frame 1 results.
2. Axis may fly from any field on their side of the front line. Yugoslavia has fallen to the axis and panzers are poised to exploit the Monastir Gap.
3. No ground attacks in columns 7-12. Focus of air action turns west to Albania and the Yugoslavian frontier. Air units may base at fields in these columns but no attacks on ground location here.


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Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Wed May 21, 2014 11:45 pm, edited 1 time in total.

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PostPosted: Wed May 21, 2014 5:13 pm 

Joined: Wed Nov 13, 2013 12:54 am
Posts: 648
dewolf wrote:
2. Axis may fly from any field on their side of the front line.

Does this mean they can land anywhere anytime with no restrictions, as long as it is on their side of the line?


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PostPosted: Wed May 21, 2014 11:48 pm 
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Joined: Sat Nov 09, 2013 7:15 am
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^^^^^

8. Yugoslavia - all Yugoslav bases start neutral and cannot be attacked by either side during Frame 1. Both sides may fly through Yugoslav airspace. Regardless of the outcome of Frame 1, at the start of Frame 2 all Yugoslavia will be controlled by the axis and they can base units there for operations.

9. Squad Basing - each airfield type has a limited number of squad steps it may base during a frame. Squads are assigned a homebase for the entire frame and must not use any other base during the night unless it is to refuel and then proceed back to their homebase to replane. If a squad homebase is closed all pilots not stuck in the tower must fly to the Main Operations Base(MOB - indicated on map) and conduct operations from there for the rest of the night. Any pilots stuck in the tower are done for the night.
•town with airfield/seaplane base = 1 step
•grass fields = 2 steps
•small fields = 3 steps
•medium fields = 4 steps
•large fields = 5 steps


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Thu May 22, 2014 2:30 am 

Joined: Wed Nov 13, 2013 12:54 am
Posts: 648
I was just wondering if the rules have been changed for the Axis when it comes to the basing. It seemed that way with the wording of the new post, but guess not.
Ya know, the donkey talks a special language sometimes ;)


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PostPosted: Thu May 22, 2014 5:46 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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You are assigned a homebase if you have to rebase from there for whatever reason you must use the MOB indicated on the map and operate from their for the rest of the frame. Individual pilots that are damaged or low on fuel you can land anywhere but must return to your homebase or RV with your squad. Squads cannot move around per se and if they have to land at a non-homebase location must then sortie back to their homebase and operate from there.

So initial deployment each frame is important. It would be best for the allies to use interior lines of communication and centralize their forces so they can move to either flank if the enemy attacks there. Frame 1 was good for the allies as everyone was concentrated in a tight area. Not so easy in frame 2 so expect the axis strike forces to be able to hit and run a bit better this time around.


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PostPosted: Fri May 23, 2014 3:14 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
jabo wrote:
Not so easy in frame 2 so expect the axis strike forces to be able to hit and run a bit better this time around.


Well my plan is to overload an area and have temporary air superiority and close a field or two and hopefully deplete their fighter force a bit. That worked well in Frame 1 and we will try it one more time. :D


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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