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 Post subject: CKC Frame 2 Final Orders
PostPosted: Thu Nov 21, 2013 11:07 pm 
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Joined: Mon Nov 11, 2013 2:57 am
Posts: 54
Location: Ann Arbor Michigan
I'm short on time due to vacation obligations....so here we go

Knights: Bomber Base F-21 Ju88's your ride. Fighter Base F-193. All will rendezvous with the 352nd. Hawk give 352nd time and place for pick up and they will adjust accordingly.
Proceed to F-32 and close it. After this is done, your secondary will be F-18 and tertiary will be F-19. Keep in contact with 352nd for future attacks-----> time permitting.

352nd: You'll have 2 steps at F-221(use spawn pt 2) and 1 step at F-8(use spawn pt 2) Rendezvous with the Knight. Hawk will give you time hacks. I would like to have
2 fighter squads sweep ahead and cap F-32 and 1 squad as close escort. With the Knights embedded fighters you should have 20-23 fighters for cover. After F-32 is closed.
I'll leave it up to Todd/Juice/Jman to decide what is the next best course of action.

JG 51/JG 77 Both squads (12-14 pilots) will be based at F-184. Sweep the 5.4-8.4 sectors and defend...this includes Fields 181-184-182-263.
A number of ports/shipping/ static tank sites. These need protected! If overwhelmed...demand help from the south as they are only 50 miles away.
If enemy encounters are at a minimum. Load up drop tanks and head south...coordinate with the other squads your intentions....Much latitude you have with these orders.
I would like both squads to stick together if possible and Kill everything you see!

TK/221/Haze/JG 27 Base at F-7(use spawn pt 1) Roll Hvy 109's attack and close F-208(landing strip) and close small port 52. After closure of these fields.
I would like you to sweep the front lines(7.1-7.2 grids) for any enemy interdiction. You also have latitude with orders. If you have targets of opportunity take them.
Just coordinate with the other in case trouble appears.


I leave tomorrow morning for vacation. If concerns need to be addressed contact Wolf/Todd

Thank you and Good Luck to All! <S> -Epic-


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron (V) -PE- Red and Green


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PostPosted: Fri Nov 22, 2013 6:14 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Got it and one last question.

The best alt on target was 10k and the ack ripped me up. I am concenered about being taken out before we get bombs out. Any idea what to do?


Capt Hawk
CO - The Knights Who Say Ni!


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PostPosted: Fri Nov 22, 2013 6:54 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Hate to say this but maybe have your fighters go in like 90seconds with eggs take ack out and make the ack follow them instead of you.


Jugggo
中佐
Chūsa
Commander
Tainan Kokutai


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PostPosted: Fri Nov 22, 2013 7:12 pm 
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Joined: Sat Nov 09, 2013 3:02 am
Posts: 35
Location: Washington State
Jugggo wrote:
Hate to say this but maybe have your fighters go in like 90seconds with eggs take ack out and make the ack follow them instead of you.


That is a good Idea Jugggo. The Ack in the game is similar to RL ack (maybe a little better). Fighters are more maneuverable. After the fighters drop bombs, escape away from the direction of the bomb group and change direction/altiudude every 3 seconds. This is the best way to keep ack from getting a firing solution on the fighters and keep them occupied for the bomber attack.


Hptm Looboy
Gruppenkommadeur II./JG 77
http://www.fly-jg77.com


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PostPosted: Fri Nov 22, 2013 9:07 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
That's what I was thinking. I changed my fuel to 25% and CS to 145 and got to 13k with only a minute different. Still took some hits, but got bombs out.

Ni!


Capt Hawk
CO - The Knights Who Say Ni!


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PostPosted: Fri Nov 22, 2013 11:30 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
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Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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