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PostPosted: Sun Feb 09, 2014 10:23 pm 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 716
Location: Ottawa
Blu,
Unless you are in the beta arena and jabo has loaded the correct values, not point testing tgt hardness. Jabo may advise otherwise, but I don't think offline testing will generate accurate results. What you can test for is confirmation that a tgt can be destroyed at all, or that terrain objects are associated with the correct fields. Other things to look for are correct object to graphic associations, eg a building that is shooting ack, ack that doesn't fire when it should, or ack shooting an inappropriate ack type (mg firing 88s!).

Taxing/driving near waters edge also worth a look.

Also SPs that are too close to terrain objects, eg unable to spawn a buff at a field because the wings hit stuff.

Bollock/Dumspiro,
Good discussion, but better in another thread! Cheers.


Muzz
muzz--
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past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
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PostPosted: Tue Feb 11, 2014 1:02 am 
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Joined: Fri Nov 08, 2013 12:38 am
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Thats right Muzz, its arena related. Not sure what the beta arena has loaded, could be MA stuff or S3 stuff.

Thanks for the feedback always appreciated.
Working on the bugs found so far.


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PostPosted: Tue Feb 11, 2014 6:16 pm 

Joined: Wed Nov 20, 2013 11:35 pm
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The A/C listed is S3


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PostPosted: Thu Feb 13, 2014 3:41 am 
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Joined: Wed Nov 13, 2013 1:52 am
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Ok.. will cease hardness testing till further notice.

they missing MG's should be good though.


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PostPosted: Fri Feb 14, 2014 5:25 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Will ask Dan to load up the latest version in the S3 arena next week so S3 settings can be tested.
We will address the darkness of the terrain for ground vis, target areas can be lightened further.
Already done for the new version of Crimea coming out soon too.


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PostPosted: Sat Feb 15, 2014 8:59 pm 
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Latest version now in beta arena for testing.
Hopefully Dan can load it into the S3 arena on Monday and we can set up target hardness.


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PostPosted: Sun Feb 16, 2014 7:30 pm 
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Joined: Sat Nov 09, 2013 7:15 am
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Note for Muzz:

Image

Image

The symbol for the dar at F-49 is at the location of the camo tarp "tower".

I have not had the opportunity to visit ALL radar emitters. Do they ALL appear to be Coast Watch towers?


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Mon Feb 17, 2014 12:50 am 
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Joined: Sat Nov 09, 2013 1:47 pm
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Location: Ottawa
Wolf,
Not my work. Field icons generated by the game GUI place icons at the "field" position. For Coast watchers (or any other field type described as a "radar station") the game generated icon shows up at the field position vice the actual position of the "radar emitter". For the Solomons (unlike the ETO), I don't think there is a sufficient delta in position between the game icons and the emitters for me to create an inflight map that tries to show emitter vice field positions.

Cheers.


Muzz
muzz--
Sqn Ldr
past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
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PostPosted: Fri Feb 21, 2014 7:07 am 
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Image

Fuel at F-59

(59) direct hits of 75mm did NO DAMAGE to anchored shipping at F-58.
EDIT: The M3 GMC is the exclusive vehicle available to investigate the terrain. The "problem" may not be the anchored shipping. I tried huts, Quonsets, parked airplanes, and additional ship types as fodder for the 75mm cannon on that vehicle. Multiple hits on each of these objects all caused no noticeable damage at all, even though hit sprites showed each time, and a sound event indicating a hit was played each time. While it was the case that a parked airplane caused the front end of the GV to lose its wheels in a collision, there was no damage to the aircraft, and the half-track was able to drive the GV through the parked ac.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Fri Feb 21, 2014 9:58 pm, edited 1 time in total.

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PostPosted: Fri Feb 21, 2014 5:25 pm 
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Thanks Wolf the floating objects are a hard one to spot from the air. Will check the shipping at 58 this weekend.


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