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nookyb
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Posted: Thu Jun 04, 2020 3:40 pm |
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Joined: Sun Nov 24, 2013 9:36 pm Posts: 602 Location: Buffalo, NY
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Bill asked for a "ground war" with Forward Deployment between the "Ville Base" fields, here is info on how that works:
The General will pick the two closest enemy "Ville Base" fields and randomly choose one to "attack" with tanks. The other field will launch tank defenders in response. Anti-aircraft units will also be launched if enemy planes are overhead. Both fields will have forward deployment available to each other for players in ground vehicles, ie, you will be launched at a random point near the opposing field (the players can choose to not be forward deployed by un-checking "accept forward deployment" in the tower screen).
Unlike the regular fields, these fields must first be "contested" before they can be captured. This involves first destroying all the fixed assets (same rules as closing a field), then destroying the AI tank or AI anti-aircraft guard. Once this happens, the field is "contested" ... it will turn grey, and then it can be captured by either side.
Note this only applies to the "Ville Base" fields, the other fields work the same as before.
Sides specific mission goals will be posted in axis/allied forums.
Map:
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MAP F3.jpg [ 287.65 KiB | Viewed 3959 times ]
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NOOKYB 4th FG 4th But First!
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Muzz
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Posted: Thu Jun 04, 2020 7:02 pm |
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Joined: Sat Nov 09, 2013 1:47 pm Posts: 716 Location: Ottawa
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Nooky, First questions/observations, which I know you, personally, do not have the answer. 1) How is "The General" determining which two Ville-bases are closest? Tower-to-tower, closest-object-to-closest-object, or closest-spawn-point-to-closest-spawn-point? If Twr-to-Twr, ground war will start between F34 and F38 (~14 miles apart). Assuming a field capture, ground war would flow from 38 to 45 (assume Allied capture), or 34 to 36 (Axis capture). other wise, a bit of a question mark as to how the ground was will flow.
2) Once a Ville-base is contested, does The General start a new ground war between the closest open fields or wait until the contested field is captured?
3) Scoring summary page questions; a) Is the scoring summary page on the S3 site still accurate for frames 4 and 5? b) Is killing an AI Tank really worth the same as an AI truck or Bomber (1 VP)? One is much easier to destroy than the others. c) Does a "field location" really mean "airfield"? If so, is closing a GAF worth the same as a MAF or LAF? d) What fields are included under "Port/Post/Town" as none of these exist in the ETO terrain? Just Ville-bases, or is closing Cities also worth points (unlikely to be achieved, but had to ask). e) Does the "Port" ESP at Ville-base 51 count as a "Port" for scoring? (It shouldn't).
4) Are there any restrictions to Allied or Axis basing?
5) I assume there will be a limited area where Allied or Axis air-to-ground attacks are permitted (to force the players together). What are the permitted ground targets?
6) Can players drive GVs? If so, what points are awarded to the side killing a player operated GV?
7) GAF 121 is about 1 mile from an ESP at Ville-base 43. The ESP has 88mm ack. This might be a problem if the Axis is permitted to base at that field. Similarly GAF114 has a Ville-base 36 ESP less than a mile to its EAST with 40mm and 20 mm ack. That might be a game play issue.
Respectfully
Muzz muzz-- Sqn Ldr past-CO 417 Sqn RCAF "Supporting Liberty and Justice" -------------------------------------- Muzz's Maps
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