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 Post subject: BW Setup
PostPosted: Mon Jan 08, 2018 11:26 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Key to Allied success is coordinating bomber sorties between the fighter groups that have expressed interest in doing some bombing. Each frame it would be ideal to have the nomads and raiders in bombers joined by a fighter squad flying bombers for one sortie. They then could go back to fighters and escort different fighter squad flying bombers for one sortie. To that end all fighter squads can choose the B17G or P38J as one aircraft type, leaving them with the P51B and P47D for the two other aircraft types. With airstarts in Holland you can be into Germany quickly but its best to avoid routes near the Luftwaffe airstart bases as much as possible so they will have to break away and go a long distance to use them. Industrial targets are tough so you will have to use a good amount off bombs on each one to get the 90%+ structures destroyed. Flak will be thick over Germany so stay as high as possible. If you are near the German airstart fields try and be at least 25,000ft high to avoid being bounced.


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 Post subject: Re: BW Setup
PostPosted: Tue Jan 09, 2018 6:32 pm 

Joined: Sat Nov 16, 2013 12:17 pm
Posts: 241
P-51B performance is nit suitable as an escourt qbove 20k, why didn't you bring in the P-51D in last two frames????


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 Post subject: Re: BW Setup
PostPosted: Wed Jan 10, 2018 11:30 am 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
Do you have bomb damage values and object hardness values posted?


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 Post subject: Re: BW Setup
PostPosted: Thu Jan 11, 2018 6:36 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Not sure what they are using in the MA these days but it should be the same values.
Did not bring in the FW190A8 or P51D as they are not available in the time frame. P51B has a completely new FM and should perform amazing up to 40,000ft.


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 Post subject: Re: BW Setup
PostPosted: Thu Jan 11, 2018 10:57 pm 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
Will plan on using ma values for target hardness and weapons values for damages then...tyvm


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 Post subject: Re: BW Setup
PostPosted: Fri Jan 12, 2018 2:29 am 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
Sleepy, can you share the bomb values with me?

Do you know the distance to half the blast strength for each bomb?

I have been taking picture of the nearest field for IP planning.


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 Post subject: Re: BW Setup
PostPosted: Fri Jan 12, 2018 3:14 am 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
Jabo, the F78 AL Factory location does not have a blue number designation on the planning map. Can this be updated?


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 Post subject: Re: BW Setup
PostPosted: Fri Jan 12, 2018 10:52 am 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
bomb name, damage value, radius,flag
100lb GP Bomb,320,300,6,dmgWC_BOMBS,0
250lb GP Bomb,480,450,6,dmgWC_BOMBS,0
500lb GP Bomb,765,550,6,dmgWC_BOMBS,0
1000lb GP Bomb,1100,650,6,dmgWC_BOMBS,0
1600lb GP Bomb,1530,750,6,dmgWC_BOMBS,0
2000lb GP Bomb,2100,900,6,dmgWC_BOMBS,0
4000lb GP Bomb,3900,1000,6,dmgWC_BOMBS,0
a 100 lb bomb does 320 points of damage with a radius of 300 ft, damage decreases with radius

object name, points to destroy it, points awarded, rebuild time which is multiplied by the rebuildmult found in.show
88Flack 300 50 7
MG 300 10 10
20mm 300 20 7
40mm 300 30 7
HQGun 300 10 10
Hanger 1000 100 10
Runway 99900 5 10
HQ 1000 10 10
Tower 20000 1000 10
TaxiWay 4000 1 10
88Flack 300 50 7
MG 300 10 10
20mm 300 20 7
40mm 300 30 7
HQGun 300 10 10
Hanger 1000 100 10
Runway 99900 5 10
HQ 1000 10 10
Tower 32000 1000 10
TaxiWay 4000 1 10
Unit 500 10 10
BoatEntry 12500 100 10
Carrier 200 500 10
Boat 500 200 10
Strat 1900 150 10
RadarEm 660 150 7
ReadyRoom 650 100 10
Capital 3000 100 10
Asteroid 300 100 10
FacMod 1000 100 10
LivMod 600 100 10
Dock 1000 100 10
Struct 1600 100 10
Cargo 1000 100 10
Weapon 500 100 10
Planet 2000 100 10
Link 100 100 10
ParkedAC 250 100 10
Arty0 300 10 10
Arty1 300 10 10
Arty2 300 10 10
FuelDmp 400 10 10
RadarStn 750 10 10
Warehouse 500 10 10
AmmoDump 1000 10 10
Hut 220 10 10
House 400 10 10
Rock 400 10 10
Tree 1500010 10
Bridge 2000 100 10
37mm-AT 300 30 10
75mm-AT 300 30 10
Factory 1000 100 10
FactComplex 1000 100 10
FactAvionics 1000 100 10
FactBall1 1000 100 10
FactBall2 1000 100 10
Warehouse2 1000 100 10
Crane 740 100 10
Pontoon 300 100 10
ReFinBuild1 1000 100 10
RefFinSep 1000 100 10
ReFinTank 400 100 10
RefinPipe 500 100 10
Power1 1000 100 10
Power2 1000 100 10
Power3 1000 100 10
Uboat 200 100 10
Gas1 300 100 10
Subpen 3000 100 10
ObsCnCr 700 100 10
Barracks01 1260 100 10
Bunker 500 100 10
LightTower 700 100 10
CntrlRail 1000 100 10
MLine1 1000 100 10
MLine2 1000 100 10
DOAFlack 200 50 10
BritRifle 10 10 10
GermRifle 10 10 10
TrenchMG 100 20 10
AAAMG 100 30 10
Values currently in MA


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 Post subject: Re: BW Setup
PostPosted: Fri Jan 12, 2018 6:39 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
The factory objects are all pretty close to each other in the ETO. Just get the salvo timing right and you should do some damage. Dont count on your drones much to hit anything. With a limited number of players flying bombers even the loss of 1 or 2 can be critical in destroying 90% of a factories structures. So dont plan it tight trying to take out 3 targets in one sortie. Get one RTB and then relaunch with an airstart to get another. Depends of course how many bombers show up but the DRs are notorious for not giving their turnouts until the frame starts. I would probably assign them and the nomads to one target and the fighter squad that wants to fly bombers for a sortie to another.


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 Post subject: Re: BW Setup
PostPosted: Sat Jan 13, 2018 4:42 pm 

Joined: Sat Nov 16, 2013 12:17 pm
Posts: 241
I think I missed something. Can the Allied bases on the continent with airstarts only be used on follow on sorties, not the first sortie?


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