bombr- wrote:
On another subject, did anyone else have trouble with dfuse bombs going dud? We practiced all week in the main and off line (since the arena was not available) with little difficulty, but on our first sortie I watch every bomb (24) go dud so the only thing we could do was attack again with a 2nd pass and strafe which got half of 136 down but gave the LW time to close (instead of allowing our escape) and all but two were killed, forcing us to hit it again with a 2nd mission. I'm aware that the iENT game geeks changed the code for defuse some time back but have never had a 100% failure, so something is off. I think the code should be to be changed back to the way we had it for years in WB and quit trying to be cute. I dropped lots of defused bombs for real and the only crtiteria I was aware of was that it took less than a second for the wire to be pulled out and the fuse to arm when the bomb was released FROM ANY ALTITUDE, and the actual detonation was triggered by the time set for after contack in the fuse. That's obviously not they way they are set up now. There is nothing that pisses guys off more, and causes them to quit the game, than unaccountable software glitches. bombr-
So True! I like to drop low. Not having the 1000lb bomb as an option anymore really sucks! We have been fighting that for 2 years now. I think min. alt is 1500' to get the dfuse to work? stupid
Your feeling our pain. Sad how everything seems to keep getting stacked against the strike guys.