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PostPosted: Sun Jan 15, 2017 10:27 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
if anyone has paid attention at all they would have noticed the same thing.

Since the AI take off straight from where they spawn, all spawn points need to be changed to the following:

spawn on the runway facing the longest runway.

otherwise the wingmen get stuck on the ground and you have to monkey around to hopefully get them off the ground.

The decision to spawn at 90 deg from the takeoff has ONLY ever added problems and grief.

$.02 for the pile


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Mon Jan 16, 2017 12:09 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
I can give you an airstart at one of the fields to help.


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