SORTIE NUMBER ONE:
4th Fighter Group (10): S27, ROLL T+0, B-25s,
Attack and close S7 & S6 6 x 500# DF 10, 1 AI each
127th and 8th (6+4): S24, ROLL T+ 0, B-25s & P40s,
Attack and close F61352nd FG (13): (1-step - 4): S26, ONE STEP- ROLL T+0, Hurr II,
CAP S6 & S7
352nd FG (2 steps - 8) TWO STEPS- ROLL T+0, Hurr II,
CAP S6 & S7, up to F61
DOOLITTLE RAIDERS: ROLL (8): S62, Roll T + 0, B25,
Attack and close S61
SORTIE TWO:
4th Fighter Group: B-25s,
Attack and close F17, alternative attack F61 or GVs. 6x 500# DF 10, 1 AI each
127th and 8th:
Attack and close F21352nd FG: (1-step) ONE STEP:
CAP F21, alternate attack GVs near 4,0.
352nd FG (2 steps) TWO STEPS:
CAP F21, alternate attack GVs near 5.0.
DOOLITTLE RAIDERS:
Attack and close S21.
SORTIE THREE:
REATACK ANY TARGETS NOT CLOSED, GVs
NOTES: Bomber Groups, If you have more than the minimum required players available you may assign those additional to fighter escort. Your call.
Attack Villages as necessary if bombs available.
Attachment:
Tobruk Frame 1 CH1.jpg [ 213.87 KiB | Viewed 1243 times ]
Attachment:
Tobruk Frame 2 CH1.jpg [ 213.73 KiB | Viewed 1243 times ]