After conferring with Jabo, Dewolf & Darryl the Night Stalkers swapped a step of planes with the DR which enabled me to fly the B-24 this frame while 1 step of the DR was able to fly the Typhoon.
Flew south to hit tunnel entrances as there was a rumor that Hitler would be traveling and perhaps seeking refuge inside one of these tunnels. The long flight below radar was uneventful, I climbed as hard as I could at the IP and was able to line up the first two targets and they went down with ease as my AI performed exactly as expected even used the setting where they try to drop their bombs where I dropped. The results were not accurate but they did drop in the vicinity.
Knowing I would be on radar I was hoping for a lot of distraction and confusion up north... But I also realized that there would be no way I would be left unmolested. I was able to take down 5 of 6 targets but lost all 4 B-24s in my flight.
109s came for me as I approached the last target. my gunners were very busy as I tried to dodge and weave a little. I took over guns here and there but mostly it was otto who took down 3 109s I think. There were some excellent head on attacks, in fact each time I witnessed a plane dying it was from a head on attack (me twice and my last wingman)
<S> all for a fun season, have a great summer and hopefully I'll be able to drag a few N/S back in here with me for the fall.
Allies: It would be a mistake not to recognize the efforts of the Night Stalkers squad for the series just completed. For various reasons, all the NS, minus one, had reasons that prevented them from attending the series. Only one was able to make it to four frames: Coolon. I may be wrong in my calculations, but it appears that Coolon single-handedly scored approximately 69 points for the destruction of ships and docking. Others may have helped, but I am not aware of who they may have been. Either way, with or without help, Coolon made a tremendous contribution to the Allied victories in this series. I hope others will recognize him as one of our most valuable pilots of this series.
I and the Doolittle's Raiders salute him for his efforts.
Joined: Sat Nov 09, 2013 3:00 pm Posts: 672 Location: Florida
Salute!
I echo Darryl's accolades.
Due to moving to the mountains and no reliable 'net or ping times I could not contribute.
With the way things are going with the "dedicated" buff folks, I shall lead an effort to get the Nomads and maybe some Knight stalwarts to have at least one or two steps of buffs/strikers to gang up with the Stalkers.
The buffers are leaving due to several reasons, and all the excuses by the flight model dweebs and the poor damage models and even otto settings have combined. Who wants to climb for 40 minutes, and cruise another 20 minutes to be shot down within a few minutes?
PLEASE HAVE A GROPE OF LITE FOLKS VOLUNTEER TO DO THAT TIME AND AGAIN!!!!
I have been here since the first S3, and I shall lead the volunteer lite folks to the place they can die.
Gums sends...
"God in your guts, good men at your back, wings that stay on - and Tally Ho!"
The last 2 series the buffs have shot down 39 enemy aircraft for a loss of 49 buffs. They are difficult to shoot down already as it's nearly a 50/50 kill/loss engagement and that doesn't include the losses to escorting fighter aircraft. There are many fighters who take off have one engagement and are done for the night. Last frame we lost all but one in the 475th in the first engagement with the buff sweep. We are almost always retired by loss of aircraft as opposed to running out of time. Life is dangerous and often times short in a fighter too.
As for the climb out, fighter take off, climb for 20 minutes and then spend 40 minutes trying to figure out where the buffs are and where they are going. For every buff host down, we usually lose a fighter plus another fighter or more to the escorts.
I've always thought that an air start for the buffs made sense but the toughness of buffs is already 2.0.
The last 2 series the buffs have shot down 39 enemy aircraft for a loss of 49 buffs. They are difficult to shoot down already as it's nearly a 50/50 kill/loss engagement and that doesn't include the losses to escorting fighter aircraft. There are many fighters who take off have one engagement and are done for the night. Last frame we lost all but one in the 475th in the first engagement with the buff sweep. We are almost always retired by loss of aircraft as opposed to running out of time. Life is dangerous and often times short in a fighter too.
As for the climb out, fighter take off, climb for 20 minutes and then spend 40 minutes trying to figure out where the buffs are and where they are going. For every buff host down, we usually lose a fighter plus another fighter or more to the escorts.
I've always thought that an air start for the buffs made sense but the toughness of buffs is already 2.0.
<S>
In the last 2 series about 150 bombers were shot down.
That number (49) doesn't include AI as an AI can be shot down while the human player keeps on flying/playing and Gums post was about the buff pilots getting shot down too easily. I figured a look at the data might help (maybe I am misinterpreting the S6 info but it looks like 49 buff pilots were downed and if they each had 2 wingmen then the total would be close to 150 buffs in total).
There were 264 human buff sorties over the last 2 series and 202 buffs returned for a 76.5% survival rate per sortie.
Over the same 2 series, the 475th FG had a 69% survival rate per sortie.
Apparently war is dangerous for both buff and FGs alike as measured by kill/loss ratio or survivability.
This flight model dweeb finds the constant whining of the self styled oppressed minority quite annoying, especially considering the fact that this flight model dweeb, under orders from the owner, added 6 degrees extra angle of attack to every bomber.
They now stall much slower than they should in addition to the ill advised use of bufftuff.
And they are still whining.
Players are leaving because Warbirds is boring and not worth $20 per month, period. The blame for that lies with the gameplay decisions of the past 6 years, period.
S3 is a reflection of Warbirds as a whole and the behavior and attitudes of the participants bear that out.
Jabo tries to compensate for the terrible tactics and planning and awful execution of the self styled oppressed minority to keep the series relatively even but that is a losing proposition.
Saspin brings up the hard facts. Groups that are aggressive and engage suffer losses in S3. Groups that hide don't. It has nothing to do with aircraft type. Numbers at the point of contact is ALL that matters.
I CO'ed the last three frames of Spitfires over Malta to demonstrate this and it was a stunning success.
Every allied fighter was massed against the bomber stream. The bombers were flying far too fast for their escorts and were easily stripped and then destroyed.
It was the insistence on flying full throttle in a long girl scout trail formation frame after frame that made the bombers easy targets.
And they do it every frame. And wonder why they die if bufftuff isn't used to compensate.
Players are leaving because Warbirds is boring and not worth $20 per month, period. The blame for that lies with the gameplay decisions of the past 6 years, period.
S3 is a reflection of Warbirds as a whole and the behavior and attitudes of the participants bear that out.
Actually if you check the figures, you will find that the S3 has more or less maintained a steady average of around 150 players (+/- 10%) since 2007 at least.
S3 attendance has dropped a whopping 60% in the last 2 seasons alone, which is mirrored in the MA. People will have to draw their own conclusions as to why that is.
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