Gums wrote:
Salute!
Nice work on that Buzz Bomb, Dawg.
For game play, the Spit, Hurri, Tiffie, and RAF planes may not be the best interceptors in level flight, but we play with the cards we are dealt. In a dive, the Spit seems very capabvle, but picking up the missile without radar would be a challenge, ya think?
For gameplay, maybe we should keep the flight models many have worked on the same and limit the V-1 to maybe 340 - 350 as you seem to home in upon. Dunno about the final target code where the doofer just nosed over.
I also wonder if RAF can borrow some USAAF Jugs and/or Ponies that might be a bit faster, but I can dream huh? USAAF can't all be hassling with the LW, IMHO.
Gums opines...
In real life, interception was not very effective until they excluded everyone from a special block of airspace except the interceptors.
In game it will probably require a 1-1 GCI/pilot setup with assigned intercept zones.
The game Spit 14 does 365 on tbe deck and will run down a V1 at the reported
AVERAGE SPEED OF 340 mph but running them down in level flight is not the best tactic. A curved dive worked best in my trials.
If folks try to just wander around blind and hope to catch one, they will not have success at S3 icon ranges without inflight radar.
I will try to do one more test/practice but my time is getting very short