=vslp= wrote:
...support the ground war tactically and let the automated routines run their course in capturing the objective.....left alone, they more or less stalemate each other, but outside human influence effects the success rate of them greatly.
Among things that have previously been very attractive to players about S3s is that it was a competition between Squads that contained PEOPLE. Not competition between people and Artificial Intelligence critters which have some preprogrammed activities. In the last Series, much as noted above, the AIs did NOTHING if they weren't supported by airplanes. However, bring those airplanes and all of a sudden the supporting parts of the preprogrammed activities kick into place. "Defensive routines" begin to spawn, "AAA defender trucks" start to spawn. The presence of critters on the grade makes the airplane part of WarBirds subservient to what these critters, that somebody preprogrammed, happen to be doing. In the scenario that we were presented with, the concept of "Contested" had NO MEANING. The presence of "Contested" merely delayed the closure of the field and made the attackers hang around a field that was already closed until someone could determine that "Contested" actually equaled "Closed" and put a message in the buffer. This wasted the time of the folks who had already worked hard to destroy all of the required targets having to drag the field repeatedly looking for additional targets that were not present. In addition to that, these pilots had to scour the area looking for pesky self-spawning AAA trucks that might be looking to shoot their pilots, only to discover that the field had actually been closed for quite a while.
The "interface" for the buffers in regard to their AIs DID NOT WORK, and was abandoned by many pilots before the end of the Series.
The flashing circles and arrows prevented player-constructed .dtf route files from working. In fact, the "FEBA program" erased them in just a few seconds.
Welcome, destruction, and "congratulations" notices filled the buffer in blue, disrupting intra-squad communications from being able to be seen by many pilots.
Fields "closed" came over as "contested". A term which had no meaning whatsoever and delayed the progress of the game on to the next item on the Frame COs list of tasks.
In short, far more negatives to S3 play than any "positive" influence that could possibly be perceived.
What if they held a war, and nobody came? Much to the credit of the folks who had to do all of the code work, this type of play was presented to the players in more than one of the "Alphabet Arenas". In general, this type of play was not supported by the players when any other option was presented. One may note that "Alphabet Arenas" no longer exist.
My personal preference would be that during S3 play that any type of GV be "static" and a TARGET, and that I happen to have the option to select an aircraft which can kill that TARGET. IF, as indicated, there can be AI GVs running around on the grade that do nothing unless there is some airplane interaction with them, let them run around on the grade doing nothing but making a lot of noise. Just don't fault pilots of AIRPLANES who are looking for other TARGETS. This type of game play seems to make the operation of airplanes dependent on the activities of AI GVs. That's called TRACKBirds.