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jabo
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Posted: Mon Jan 08, 2018 11:26 pm |
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Joined: Fri Nov 08, 2013 12:38 am Posts: 1470
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Key to Allied success is coordinating bomber sorties between the fighter groups that have expressed interest in doing some bombing. Each frame it would be ideal to have the nomads and raiders in bombers joined by a fighter squad flying bombers for one sortie. They then could go back to fighters and escort different fighter squad flying bombers for one sortie. To that end all fighter squads can choose the B17G or P38J as one aircraft type, leaving them with the P51B and P47D for the two other aircraft types. With airstarts in Holland you can be into Germany quickly but its best to avoid routes near the Luftwaffe airstart bases as much as possible so they will have to break away and go a long distance to use them. Industrial targets are tough so you will have to use a good amount off bombs on each one to get the 90%+ structures destroyed. Flak will be thick over Germany so stay as high as possible. If you are near the German airstart fields try and be at least 25,000ft high to avoid being bounced.
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bombr-
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Posted: Tue Jan 09, 2018 6:32 pm |
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Joined: Sat Nov 16, 2013 12:17 pm Posts: 241
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P-51B performance is nit suitable as an escourt qbove 20k, why didn't you bring in the P-51D in last two frames????
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jabo
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Posted: Thu Jan 11, 2018 6:36 pm |
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Joined: Fri Nov 08, 2013 12:38 am Posts: 1470
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Not sure what they are using in the MA these days but it should be the same values. Did not bring in the FW190A8 or P51D as they are not available in the time frame. P51B has a completely new FM and should perform amazing up to 40,000ft.
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=vslp=
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Posted: Fri Jan 12, 2018 10:52 am |
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Joined: Wed Nov 13, 2013 2:53 am Posts: 362
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bomb name, damage value, radius,flag 100lb GP Bomb,320,300,6,dmgWC_BOMBS,0 250lb GP Bomb,480,450,6,dmgWC_BOMBS,0 500lb GP Bomb,765,550,6,dmgWC_BOMBS,0 1000lb GP Bomb,1100,650,6,dmgWC_BOMBS,0 1600lb GP Bomb,1530,750,6,dmgWC_BOMBS,0 2000lb GP Bomb,2100,900,6,dmgWC_BOMBS,0 4000lb GP Bomb,3900,1000,6,dmgWC_BOMBS,0 a 100 lb bomb does 320 points of damage with a radius of 300 ft, damage decreases with radius
object name, points to destroy it, points awarded, rebuild time which is multiplied by the rebuildmult found in.show 88Flack 300 50 7 MG 300 10 10 20mm 300 20 7 40mm 300 30 7 HQGun 300 10 10 Hanger 1000 100 10 Runway 99900 5 10 HQ 1000 10 10 Tower 20000 1000 10 TaxiWay 4000 1 10 88Flack 300 50 7 MG 300 10 10 20mm 300 20 7 40mm 300 30 7 HQGun 300 10 10 Hanger 1000 100 10 Runway 99900 5 10 HQ 1000 10 10 Tower 32000 1000 10 TaxiWay 4000 1 10 Unit 500 10 10 BoatEntry 12500 100 10 Carrier 200 500 10 Boat 500 200 10 Strat 1900 150 10 RadarEm 660 150 7 ReadyRoom 650 100 10 Capital 3000 100 10 Asteroid 300 100 10 FacMod 1000 100 10 LivMod 600 100 10 Dock 1000 100 10 Struct 1600 100 10 Cargo 1000 100 10 Weapon 500 100 10 Planet 2000 100 10 Link 100 100 10 ParkedAC 250 100 10 Arty0 300 10 10 Arty1 300 10 10 Arty2 300 10 10 FuelDmp 400 10 10 RadarStn 750 10 10 Warehouse 500 10 10 AmmoDump 1000 10 10 Hut 220 10 10 House 400 10 10 Rock 400 10 10 Tree 1500010 10 Bridge 2000 100 10 37mm-AT 300 30 10 75mm-AT 300 30 10 Factory 1000 100 10 FactComplex 1000 100 10 FactAvionics 1000 100 10 FactBall1 1000 100 10 FactBall2 1000 100 10 Warehouse2 1000 100 10 Crane 740 100 10 Pontoon 300 100 10 ReFinBuild1 1000 100 10 RefFinSep 1000 100 10 ReFinTank 400 100 10 RefinPipe 500 100 10 Power1 1000 100 10 Power2 1000 100 10 Power3 1000 100 10 Uboat 200 100 10 Gas1 300 100 10 Subpen 3000 100 10 ObsCnCr 700 100 10 Barracks01 1260 100 10 Bunker 500 100 10 LightTower 700 100 10 CntrlRail 1000 100 10 MLine1 1000 100 10 MLine2 1000 100 10 DOAFlack 200 50 10 BritRifle 10 10 10 GermRifle 10 10 10 TrenchMG 100 20 10 AAAMG 100 30 10 Values currently in MA
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jabo
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Posted: Fri Jan 12, 2018 6:39 pm |
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Joined: Fri Nov 08, 2013 12:38 am Posts: 1470
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The factory objects are all pretty close to each other in the ETO. Just get the salvo timing right and you should do some damage. Dont count on your drones much to hit anything. With a limited number of players flying bombers even the loss of 1 or 2 can be critical in destroying 90% of a factories structures. So dont plan it tight trying to take out 3 targets in one sortie. Get one RTB and then relaunch with an airstart to get another. Depends of course how many bombers show up but the DRs are notorious for not giving their turnouts until the frame starts. I would probably assign them and the nomads to one target and the fighter squad that wants to fly bombers for a sortie to another.
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bombr-
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Posted: Sat Jan 13, 2018 4:42 pm |
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Joined: Sat Nov 16, 2013 12:17 pm Posts: 241
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I think I missed something. Can the Allied bases on the continent with airstarts only be used on follow on sorties, not the first sortie?
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