S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 34 posts ]  Go to page
1, 2, 3, 4
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
PostPosted: Mon Dec 30, 2013 9:17 pm 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Changes in Red

Heavy Clouds at 30,000' - stay below them please

Luftflotte 6 - L56 - aircraft of choice - move into 5.6 box and wait for DAR to direct you.

JG100 and JG211 and American Eagles - M68 use TAC 16 to coordinate as all of their fighter squads are 3 or 4 steps
JG127 - L88 use TAC 16 to coordinate as all of their fighter squads are 3 or 4 steps

This gives us 5 steps of fighters (for ease of movement, you will be designated Luftflotte 16) and they should move into the 6.4 box and wait for DAR to direct you. If opportunity arises, I may dispatch a squad to head into Allied territory and hunt the AI aircraft. This would be later in the frame once attrition has reduced the Allied fighters as any other time would seem like suicide.

They have both high level and low level bombers so each group may want to keep a wing pair or 2 at lower levels to watch for NOE raids - Min DAR is 500'.

Knights who say Ni/JG69th - F70 -I would like you to take 262's out over the North Sea and to the 7 attack zone. Once the points are out, I will know whether the ships should be hit, or closing M23 or L26. If you stay below 500' over the sea you will not appear on DAR until you attack. Note: you are not allowed to shoot at anything except ground/sea targets. You may shoot at AI aircraft also.

Since 262's can only be based at large fields, you can expect the Allies to close as many as possible. Also note, that it is a high scoring aspect also.

Got this update from Jabo:

Points priority for Axis will be
1. Closed airfields - indicated on map as target stars
2. Bombers & AI Shipping
3. Antwerp Cranes & Bridge Spans
4. AI Transports along air routes
5. AI A/C at airfields
6. Fighters

Questions, comments are always welcome and desired.

<S> those who fight for the Fatherland


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Last edited by Beaver on Sat Jan 04, 2014 5:45 am, edited 4 times in total.

Top
 Profile  
Reply with quote  
Offline 
PostPosted: Tue Dec 31, 2013 6:01 pm 
User avatar

Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Will check it out Beaver and it'll be good working with you this time instead of against you. :P

Question about shooting down AI's. How we going to know which one is live or and AI?


Capt Hawk
CO - The Knights Who Say Ni!


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Tue Dec 31, 2013 6:27 pm 

Joined: Sat Nov 09, 2013 11:23 am
Posts: 144
Location: Oxford, MA
I think the AI aircraft would be the ones parked on the ground at airfields. Wont be any in the air.


dstar- in game
100th FBG the "HAZE"
CH Controls


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Tue Dec 31, 2013 7:26 pm 
User avatar

Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Thought so. Just wanted to make sure the egg nog wasn't kicking in. :shock:

Where we going to lift from Beaver?


Capt Hawk
CO - The Knights Who Say Ni!


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 4:30 am 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Hawk wrote:
Will check it out Beaver and it'll be good working with you this time instead of against you. :P

Question about shooting down AI's. How we going to know which one is live or and AI?


There will be flying AI aircraft. There are routes on the map, shown as lines. The AI are all C47's.

From the rules:

11. AI Aircraft - AI aircraft from both sides will be located on the ground at various target airfields; some, all or none depending on the time. As well Ju52s or C47s will be moving between airfields throughout the frame. These will not avoid or attack to limit warping. AI transport a/c will be in every frame in the general area of the map route arrows and will not respawn during a frame. These are primary points for each side.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 4:33 am 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Hawk wrote:
Thought so. Just wanted to make sure the egg nog wasn't kicking in. :shock:

Where we going to lift from Beaver?


Don't know why I didn't put it down. You can only lift from Large Airfields, so I thought if you lifted from L74 you could be over the sea about 20 miles from T/O and get down under 500' and be off DAR until your attacks. :)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 4:37 am 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
timos wrote:
I think the AI aircraft would be the ones parked on the ground at airfields. Wont be any in the air.


There will be flying AI aircraft, see my post to Hawk on the subject.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 6:04 am 
User avatar

Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Thanks Beaver. We will be taking 3 steps of 262s this time around. Hope to be able to out run the 23rd, 4th and 352nd.. Oh joy! :roll:


Capt Hawk
CO - The Knights Who Say Ni!


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 6:49 am 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
You should be able to outrun them unless they have a lot of smash. There will be a couple that will compress their wings and plunge straight into the water or ground. :D


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Offline 
PostPosted: Wed Jan 01, 2014 4:12 pm 

Joined: Sat Nov 09, 2013 1:38 am
Posts: 476
Location: 42 49'57.61N 73 57'13.52W
Hawk... It might be a good idea to have your guys practice landing the 262. If you are fast they take a long time to slow down for final approach. This also makes them vulnerable to attack.


<S>

Doc
@doctrdart


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 34 posts ]  Go to page
1, 2, 3, 4
 >> Next 

All times are UTC


Who is online

Users browsing this forum: No registered users and 28 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.