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 Post subject: Re: T3 Frame 3
PostPosted: Mon Apr 06, 2015 12:24 pm 
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Joined: Thu Nov 14, 2013 2:28 pm
Posts: 106
Gums I agree with Muskiez here. Makes more sense for UMM to hit 5 than 2. NS and RCAF can cover 2 and provide a bit of overflow if needed for 5.



I have a question for the fighter squads. Did Jabo allow the F4Fs to operate freely from land bases after they first launch from a CV?


Colonel mt-dew
Commanding Officer
-=Night Stalkers=-
"If you see us, it's already too late"


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 Post subject: Re: T3 Frame 3
PostPosted: Mon Apr 06, 2015 1:33 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Banzai!

OK, Movers will look at 5 and see what we can do. Might ask Hawk-san for help, but seems best points are gonna be south and north fields help with our RTB and other stuff ( not so much for points).

BTW, I found one of Nofly's files then I tried it using the Pearl terrain after logging into the S3. Sucker worked and the FM was definitely different for the B5. First thing you notice is the nose comes down sooner on the roll and more elevator authority overall. Hmmmmmmm. So the "instant action" doofer is not correct.

Use ".loadmo cv6a.mbl" And I attached the file using "txt" format, as the forum does not allow the "mbl" extension. So just rename it and see if it works.

Gums-san sends...


Attachments:
cv6a.txt [316 Bytes]
Downloaded 106 times


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"
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 Post subject: Re: T3 Frame 3
PostPosted: Mon Apr 06, 2015 6:24 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
dawger wrote:
In order to determine which version of the flight models are currently in use on YOUR machine one may type the following in the chat buffer:

.echo @:MODSVERSION@

It should return a four digit number

1028 is Advanced Flight Models used in AFMA and S3
1014 is the Main Arena flight models


Stolen from the "Company Boards". Theoretically a fool proof way to check the FM.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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 Post subject: Re: T3 Frame 3
PostPosted: Tue Apr 07, 2015 1:01 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
mt-dew wrote:
Gums I agree with Muskiez here. Makes more sense for UMM to hit 5 than 2. NS and RCAF can cover 2 and provide a bit of overflow if needed for 5.



I have a question for the fighter squads. Did Jabo allow the F4Fs to operate freely from land bases after they first launch from a CV?


Yes, they can replane anywhere.


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: T3 Frame 3
PostPosted: Tue Apr 07, 2015 3:34 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Gums wrote:
Banzai!

OK, Movers will look at 5 and see what we can do. Might ask Hawk-san for help, but seems best points are gonna be south and north fields help with our RTB and other stuff ( not so much for points).

BTW, I found one of Nofly's files then I tried it using the Pearl terrain after logging into the S3. Sucker worked and the FM was definitely different for the B5. First thing you notice is the nose comes down sooner on the roll and more elevator authority overall. Hmmmmmmm. So the "instant action" doofer is not correct.

Use ".loadmo cv6a.mbl" And I attached the file using "txt" format, as the forum does not allow the "mbl" extension. So just rename it and see if it works.

Gums-san sends...



Gums, if you need help with a DTF or anything just let me know. I can punch something out pretty quick.
You too Hawk.

The earlier the better.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: T3 Frame 3
PostPosted: Tue Apr 07, 2015 5:12 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Bit late but you guys figured it out. There is no ord restrictions on fighters and they can strafe and bomb. Historically the strafing zeros caused a lot of damage especially at the airfields.


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 Post subject: Re: T3 Frame 3
PostPosted: Tue Apr 07, 2015 11:25 pm 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Ok, back from the mini vacation.

Muskie, any help with the DTF would be helpful and I think Noflyz is working on one as well. Gums, if we have enough Knights on, I might assign some to your group. It will all depend how many show up.

Tomorrow, I'll spend more time on this but so far it looks like you guys have moved forward and that's cool.

Thanks again all!

<S>


Capt Hawk
CO - The Knights Who Say Ni!


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 Post subject: Re: T3 Frame 3
PostPosted: Wed Apr 08, 2015 12:38 am 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
if noflyz is doing it ill wait. no sense in both of us doing it.


<S!>
MuskyZ
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: T3 Frame 3 DTF work
PostPosted: Wed Apr 08, 2015 1:34 am 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Banzai!

I think Nofly is TDY and it's work-related, from what we heard.

The practice boats are there if anyone wants them. And they are much closer to the S3 than the "instant action" venue.

Gums-san sends...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: T3 Frame 3
PostPosted: Wed Apr 08, 2015 2:18 am 
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Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Muskie,

Can you do it please.

Thanks!


Capt Hawk
CO - The Knights Who Say Ni!


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