S3 #45 - Wild Horses Roam - Germany Winter 1943-44 Game Settings
Basic Rules Initial Format - subject to change before the first frame. Start Times - each frame uses the following schedule;
Operational Restrictions - each side may only conduct operations in the area outlined in the game map. Altitude Restrictions - Bombers and strikes are limited to a ceiling CAP of 25,000ft. Airfield Basing Restrictions - each side may only field a specific number of steps at each airfield depending on that fields size. Larger squads may break up their steps and assign them to more than one airfield.
Ord Restrictions - only those a/c indicated on the stepchart may carry ord. Aircraft Steps - squads must outfit themselves from the available steps located in the stepchart. These steps are carried over from the previous series with some plane subsitutions showing the deployment of new a/c into the theatre. Multi-step squads will represent more than one historic fighter unit and may fly different a/c types. Losses to aircraft are calculated based upon all kills claimed against that type during a frame. Steps will be reduced for evey 6 a/c of that type lost with fractions carried over to the next frame. Bomber/Strike AI - no bomber AI allowed AI targets - several AI units will be present as targets and represent targets for the spec ops missions. Expect to see AA defenses in heavily defended locations as well. Battle sector - the Allied Frame CO decides either to attack Northern or Southern Germany at least by the Friday before the next frame begins. All Allied attacks must be conducted agaisnt the chosen sector during that frame. The Luftwaffe CO is notified and can deploy his forces accordingly within the threatened sector. OOB deployment limits - all Luftwaffe forces must be deployed in the chosen battle sector. All USAAF bomber units must use any large field and USAAF fighters may use any fields keeping within basing step restrictions. Missions - each side plans and conducts missions against each other as outlined below. The Frame CO decides on how and what to attack with his available forces. The three target classes are scored differently and are as follows;
AAR - After Action Reports are manditory in determining the success or failure of missions. Failure to post an AAR may result in raids being ruled a failure. Hidden Rules - each side will have some basic hidden rules to simulate higher command decisions and directions. Spec Ops mission lists are provided for each side to pick from. If losses or results are not encouraging HQ may press for the introduction of better a/c or tactics in order to win back the initiative. Victory Conditions - Victory conditions are cumulative and a winner is declared only after all the frames have been run. The total mission points for both sides are compared after 5 frames.
S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo. [ Aircraft - Series Map - Player Rules ] |