S3#86 – Tunis Will Fall; Tunisia - Winter/Spring 1943 Game Settings
Basic Rules Initial Format - changes after in bold italics. 1. Start Times - each frame uses the following schedule;
2. Operational Restrictions - each side may only conduct operations in the area outlined in the game map. 3. CM radar & reports - with the use of coloured dots in radar CM reports are not as common but they will happen so plan operations realistically. 4. Weapons & Damage Files - the weapons, planes and object files are the same as the MA arena so any testing or results there will be mirrored in S3 events. Makes practice and comparison easier between events and as updates are released. 7. Aircraft Types - each squad has a list of a\c types in the A/C Table that they must fly a specific number of frames during a series. Every pilot is responsible to see they fly the proper a/c types during a series. 9. Squad Basing - each airfield type has a limited number of squad steps it may base during a frame. Squads are assigned a homebase for the entire frame and must not use any other base during the night unless it is to refuel and then proceed back to their homebase to replane. If a squad homebase is closed all pilots not stuck in the tower must fly to either F10 or F6 and conduct operations from their for the rest of the night. Any pilots stuck in the tower are done for the night.
13. AI Targets - there will be shipping convoys, transport plane air lifts and a couple large tank concentrations to attack for points. Both the tank and ship targets will have protection in the form of DDs or AAA. 14. Closed Fields - fields closed during play will remain so only during the frame. All fields are rebuilt for the next frame. Closing fields does allow each side to move the front for the next frame. The closed fields for each side is tallied and the side with the higher number will capture locations to begin the next frame. The difference between the two tallies determines the number of locations captured. Closed fields are not all worth the same as some are easier than others to close. Their ranking is;
15. Ship Nav - there is no ship navigation allowed. 16. Ship Gunning - do not do this! You will get a penalty plane. AI flak is much more accurate than a player will ever be so you are only hurting your side by grabbing a gun. 17. Penalty Planes - players that commit errors in basic rules and do not attempt to correct the error during play will have a penalty plane assigned to them. Examples include flying different a/c during a frame, teleporting fields when not allowed by special rules, gunning from ships or flak positions. It is up to each squad to make sure the penalty planes are flown. These transport planes need to complete one designated supply mission provided by the CM and the pilot can resume normal operations if they land their a/c successful at the end field.
18. Victory Points - victory points are awarded for e/a losses(from all causes), enemy pilots KIA or POW, various AI targets destroyed and fields closed during play. A full list is provided in the summary. 19. Victory Conditions - The side with the most VPs at the end of the series wins. 20. Frame CO Assignments - on the squad roles will be a listing of squads that need to assign a Frame CO for a frame. This will rotate through from event to event and every squad will know ahead of time that they need to supply someone lead their side during a frame. On a rotation basis to allow everyone the opportunity to lead. Individual players that like to Frame CO, a rare breed indeed, may offer their services to a squad for their slot during an event to free up players that like doing what they do best. It is up to the particular Squad CO to accept these stand-ins and confirm their frame CO slot. S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo. [ Aircraft - Series Map - Player Rules ] |