S3 #66 - Road of Life - Leningrad Spring 1943

Game Settings

  • VVS Players(red) - 91 est
  • Axis Players(gold) - 99 est
  • Icons – d24 friendly, d12 range, d6 enemy plane
  • Winds – none
  • Clouds - at higher altitudes.
  • Radar20 mile radius with inflight arrow & grey indicators. Minimum alt is 300 ft.
  • Flak - all Flak is limited to 30,000 ft. in height.
  • VVS Airfields(red) - east of frontline
  • Axis Airfields(gold) - west of frontline
  • Fuel Multipler - set at 1.0 for all planes
  • Rebuild Time - 300 mins
  • Game Length – 180 mins
  • Lives – 1 life per frame
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 week of operations.

Basic Rules

Initial Format - subject to change before the first frame.

Start Times - each frame uses the following schedule;

  • T+0 - Dawn, both sides may launch.
  • T+160 - Dusk, last surface attacks/captures finished, AI routines unloaded.
  • T+180 - Near dark, all squads must be in tower or on final.

A/C Restrictions - each squad has an a/c pool from which they must subtract losses and assign their own a/c for each frame. The at start a/c numbers for each squad are available the A/C table. Losses from all causes are checked on the S6 site after each frame. Each squad is then responsible for removing those a/c losses from their available a/c pool. Lost airframes are counted regardless of how they resulted. This is taken into consideration when numbers are assigned. If a squad finds it does not have enough a/c to outfit its available pilots they may use the two reserve a/c types to continue operations. As always a player may only fly one a/c type during a frame.

Reserve AC - Soviets have lend-lease Spitfire 5 and Boston(Do17)while the Axis have Bf109F4 and He111.

Ord Restrictions - none

Aircraft Restrictions - all Axis fighter squads must fly their Bf110G2s at least once during the series. This is the indicated amount on the AC table and it can be divided up as each squad sees fit. The Axis have many more fighters than the VVS and need to use the Bf110G2s in a ground attack role to balance the fighter and strike setup between the two sides.

Aircraft Subs - IL4(B25C), IL2(SBD), Tu2(DhIV B), Pe2(Dh98 VI FB) and Boston(Do17).

Squad Homebase - each squad is assigned a homebase to begin play. All fields regardless of size may only base 2 steps. Larger squads will have to split up and use different bases. After their initial sortie they may replane at other airfields only if they are not be used by any other squad. This is the Frame COs responsiblity when reassigning squads during play.

Surface Targets - the targets for this series are mainly tactical and operational. Industry has little effect on this type of battle. All targets except the Tank and Ship Concentrations may only be attacked once during the series. It is important to make a concerted and planned attack on the main locations to score points and damage them enough to cause additional effects. Tanks and ships are worth good points and an emphasis is placed on their protection and destruction.

Supply & Fuel Depots - each side has supply depots or fuel depots, indicated by the grenade and oil drop symbol on the map. A damaged supply location causes supply problems to the owning side for the frame after it is ruled damaged. A d10 roll determines the result;

  • 1-4 = two steps of a/c(12 a/c) cannot begin play until T+15.
  • 5-7 = at start fuel levels are reduced by 10% for the owning side.
  • 8-9 = each squad must reduce their a/c pool strength by 1 per step for the series.
  • 10 = each squad must reduce their a/c pool strength by 2 per step for the series.

Naval Ports & Sub Pens - each side has Naval Ports and Uboat or Sub Pens indicated by the flag and U symbol on the map. A damaged port or pen is the same as a depot and a d10 is rolled as above.

Army & Naval HQs - each side has Army and Naval HQs indicated by the cross symbol on the map. A damaged HQ causes C&C problems to that side for the next frame. Two steps of AC cannot begin play until T+15.

Railway Yards - each side has Railway Yards indicated by the hour glass symbol on the map. A damaged Railyard causes transportation problems to that side for the next frame. Each squad must reduce their AC pool strength by 2 per step for the series.

Industry - each side has several factories in their area. Most are assumed to have been destroyed or damaged by the land war to some degree and score only minor points and do not have any tactical effects unlike the other targets above.

Tank Concentrations - each side has 10 tank concentrations made up of 4 tanks each, indicated by the tank symbol on the map. They are static and set in position. Tank concentrations will be unloaded once they are either all destroyed or after the attack on them is finished. Squad COs or mission leaders please ask the CM to check the status of the indicated tank concentration when you finished your attack. Tank attacks are an important part of this tactical Russian Front series and score high points. Both the P39Q and Ju87G have had their AT guns improved for this series.

  • after each frame the tank kills are compared and the side with the highest can move the frontline 1 mile for each tank kill they had greater than the opposing side. Only the difference in tank kills are counted. For example if one side had 20 tank kills and the other 24 then that side could move the front 4 miles. The front moves a little at a time, on the map one node would move 1 mile, not the entire front.

Ship Concentrations - each side has 2 shipping locations made up of 10 ships each, indicated by the ship symbol on the map. They are static and set in position around the harbour areas.

  • after each frame the ships sunk are compared and the side with the highest can move the frontline around the Leningrad Salent 1 mile for each ship kill they had greater than the opposing side. Only the difference in ship kills are counted. For example if one side had 4 ship kills and the other 8 then that side could move the front 4 miles. The front moves a little at a time, on the map one node would move 1 mile but only around the Leningrad area.

Airfield Damage - every airfield ruled closed during play remains unoperational next frame. Squads cannot use that airfield for operations but individual a/c may land and replane there if needed. The frame after being closed it is again operational and can be closed again. Airfields are difficult to close in the ETO terrain because of nearby attached industry targets but may be ruled closed after the frame if the damage was extensive to the airfield structures.

Attached Industry Targets - with the moving front and many attached targets in the ETO there may be occassions where attached targets are on the wrong side of the front. Flak may shoot at friendlies and this has to be kept in mind.

Ditching - aircraft that land at non-airbases cannot fly from there but individual pilots will be allowed to grab a truck and drive to the closest airfield to replane. Once replaned the pilot must RV with his squad either at its homebase or in the air. Pilots must do their own driving because if they are picked up it causes issues with the log.

Scoring - each side scores points for locations captured, a/c shotdown, pilots KIA/Captured, surface damage and Tanks/Ships destroyed.

  • Aircraft(confirmed kills) = Fighters(0.5), Strike(1.0), Medium Bombers(2.0)
  • Port & Pen Structures = 0.25
  • HQ Structures = 0.25
  • Depot Structures = 0.25
  • Railway Structures = 0.25
  • Airfield Structures = 0.1
  • Industry Structures = 0.05
  • AAA guns = 0.0
  • Ships = 2.0
  • Tanks = 1.0
  • Pilots KIA/Captured = first three ranks(0.25), last three ranks(0.10)

Victory Conditions - Total points are compared to determine the following results;

  • 0-20 point difference is a draw
  • 21-30 point difference is a minor victory for the side with the greatest number.
  • 31+ is a major victory for the side with the greatest number.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

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