S3#101 – Killer Caldwell Arrives: North Africa - Summer 1941

Game Settings

  • Allied Players(green) - 40 est
  • Axis Players(gold) - 37 est
  • Icons – d24 friendly, d12 range, d6 enemy plane
  • Clouds - light clouds
  • Radar – 20 mile radius, grey dots, in-flight arrow. Minimum alt is 300 ft.
  • Flak - AAA limited to 20,000ft in height.
  • Allied Airfields(green) - Airfields east of the frontline
  • Axis Airfields(gold) - Airfields east of the frontline and Crete
  • Fuel Multipler - set at 1.0 for all planes.
  • Rebuild Time - 300 mins
  • Game Length – 180 mins
  • Lives – 1 life per frame for fighters, 2 lives for bombers\strike
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 set of operations.

Basic Rules

Initial Format - changes after in bold italics.

1. Arena Entry - When you go online you will see two logins to the S3 arena. The regular one is for the classic interface and the other is for the CA wingman jumping interface. Each pilot should choose the proper login for their a\c type and skill level. Both have advantages and disadvantages for bomber\strike pilots.

  • T+0 - Pre-Dawn(04:00), flight enabled for all aircraft carrying ord.
  • T+15 - Dawn(0:15), flight enabled for all aircraft(P40B and Bf109E4 Aa may launch)
  • T+160 - Last surface attacks completed all a/c must disengage ASAP. Torps\bombs must hit before T+160 to be counted.
  • T+180 - Dark(12:00), all squads must be in tower or land in the dark.

2. Pilot Lives - players flying fighters still have one life to live, those that choose to fly bombers\strike have two lives to live during a frame. Only those aircraft indicated on the A/C table qualify for the two lives. Note heavy fighters do not qualify as strike. Using the CA login will give you two lives in the future but for now ask the CM to reset you when you loose one of your lives operationally. A significant change in the S3s but hopefully will allow more fighter pilots fly fighter and give us more bomber\strike aircraft sorties each frame. Without bomber\strike pilots the S3s are just an old-fashioned squad duel.

3. Operational Restrictions - each side may only conduct operations in the area outlined in the game map. Some airfields may only base a specific aircraft type and are listed on the map. These are limited airfields that only have one a/c type. Aircraft from limited fields may fly from other fields though. Those airfields that have no indication my base any of the available a\c. Tobruk is British but no attacks may be conducted against it and its airfield is closed for the series.

4. Ord\Aircraft Restrictions - only the Bf109E4 Aa is restricted. It cannot carry any ord and represents the small pure fighter JG27 force. Each side will need to use the MC200 and Hurricane IIB for ground attack if they want to carry bombs in that role.

5. Aircraft Minimum Fuel - all aircraft must take at least 100% internal fuel with or without drop tanks.

6. Squad Aircraft - each pilot may fly any of the aircraft listed for their squad on the A/C table. With few dedicated bomber or strike pilots left it is up to the squad and frame COs to determine which aircraft can accomplish their missions best.

7. Squad Basing - each squad must start at their own designated field. During play they may subsequently move to a field that is not in use. Those limited fields that indicate one aircraft type must have that type flown by any squad that bases there. A pilot that lands a limited airfield is done for the night unless they are flying the required a/c type.

8. Aircraft drones - every player that uses an eligible bomber\strike a\c in a frame may take up to 3 wingman with their lead aircraft. To do so they must use the bomber\GV login so they can jump between their drones making them more effective and immersive. Furthermore those flying the indicated strike\bomber aircraft can use 2 lives during the frame. All bombers both player flown and AI will have the same damage strength and count the same as regards to points. It is best to keep your AI with you and not have them attack targets as they are prone to get lost and then are easy targets for enemy aircraft. Proper formations need to be flown while using these AI drones. For take-off it is recommended to put your AI in trail as close as possible so they dont wander. After you are airborne the minimum distance between AI is 100 ft. Players need to be aware of their AI when running formations and try and not stack them against each other. Using slightly different altitudes helps in this overlapping. Any formation deemed to be too clustered will be asked to shake out their separation a bit. With lag and such it is difficult but please try and make your formation look as realistic as possible. All bombers and strike aircraft may take drones. Bomber pilots that wish to use the old system simply have to login using the fighter login and select the number of wingmen they want, 0 to 3. Using this system when you die you are finished for the night and cannot jump to your AI wingmen. AI drones do not appear in the log so kills by them or structures destroyed by them cannot be counted by the S6.

9. Improved FMs - as FMs continue to be developed its important to test drive your aircraft before an S3 event. Speed limit tolerance has been overhauled so it is now wise to test your power dives in each aircraft type. There is a fine line between overspeed warning and structural failure. For most aircraft this means do not use power in steep dives. This years S3s will try to put aircraft of the same level of FM development together. At least half of the planes have not be touched in FM development and their use will be kept to a minimum.

10. Bomber Hardness - bufftuff will be at 1.0 with normal otto in this event. Bombers continue to be relatively easy to down, especially the AI variety. With two lives for bomber\strike pilots this should help alleviate this ongoing issue.

11. Ground Forces - each side has four areas where their important ground forces are concentrated. Halftracks and tanks with some flak cover will be presented here and should be attacked and protected during play.

12. Shipping - a few supply ships will be traveling along the indicated shipping lanes and can be attacked for points.

13. Closed Fields - fields closed during play will remain so for the series. If the front moves and closed fields are captured they are operational for the side that captures them, until being closed once again. Note S19 and M28 start the series closed.

14. Front - the frontline will move based upon historical realities and the success of air action in specific areas.

15. Safe Ditch - if you run off the field and ditch within 10 miles(52800ft) of the tower the ditch is NOT awarded a kill. It is assumed that aircraft and pilot can be salvaged.

16. Ditch Forced Exit - you have 5 seconds to exit a ditched aircraft. This stops trying to outlast a kill message, drawing ack fire or passing along intel at a nearby field.

17. Penalty Planes - players that commit errors in basic rules and do not attempt to correct the error during play will have a penalty plane assigned to them to conduct a hair-raising mission behind enemy lines. If they survive they can teleport and replane in their regular ride. Examples of penalty plane errors include flying different a/c during a frame, teleporting fields when not allowed by special rules, gunning from ships or flak positions. If a player immediately addresses the error they will not be assigned a penalty plane but always inform the CM so the log entry will be ignored. It is up to each squad to make sure the penalty planes are flown.

  • Axis Penalty Planes - Ju87
  • Allied Penalty Plane - Swordfish

18. Victory Points - points are awarded for e/a shot down, enemy pilot KIAs\POWs, sinking of shipping, destruction of enemy ground forces and general BDA on target locations. Relative points for objects is available in the summary for this event.

19. Victory Conditions - The side with the most VPs at the end of the series wins. BDA, ships sunk, closing fields, planes shot down and pilot losses all score points.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

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