S3 #48 - France Is Kaput - Europe May 1940

Game Settings

  • Allied Players(purp) - 74 est
  • Axis Players(gold) - 100 est
  • Icons – d24 friendly, d12 range, d2 enemy name
  • Winds – none
  • Clouds - possible, update depending
  • Radar20 miles with inflight arrow on every 15 mins. Minimum alt is 1000 ft.
  • Flak - all Flak is limited to 30,000ft in height.
  • Allied Airfields(purp) - England, France, Belgium and Holland
  • Axis Airfields(gold) - Germany
  • Fuel Multipler - set at 0.9 for all planes.
  • Rebuild Time - 300 mins
  • Game Length – 180 mins
  • Lives – 1 life per frame
  • Game Scale - 1 squad = 1 historical unit and 1 frame = 1 week of operations.

Basic Rules

Initial Format - subject to change before the first frame.

Start Times - each frame uses the following schedule;

  • T+0 - Dawn - flight enabled
  • T+30 - Full light
  • T+160 - Dusk, last surface attacks completed all a/c must disengage ASAP.
  • T+180 - Near dark, all squads must be in tower or on final.

Operational Restrictions - each side may only conduct operations in the area outlined in the game map.

Altitude Restrictions - Bombers and strikes are limited to a ceiling CAP of 20,000ft.

Airfield Basing Restrictions - before the series begins each side must break up their available a/c steps and base them at airfields on the map. Each air force must begin play in their home countries. RAF units must begin play in France. From that allocation the Frame CO may then assign squads to those fields. Each side may only field a specific number of steps at each airfield depending on that fields size. Larger squads may break up their steps and assign them to more than one airfield.

  • Small/TAC fields = 3 steps.
  • Medium fields = 5 steps.
  • Large fields = 8 steps.

Ord Restrictions - only those a/c indicated on the stepchart may carry ord.

Aircraft Steps - squads must outfit themselves from the available steps located in the stepchart. Multi-step squads will represent more than one historic fighter unit and may fly different a/c types. Losses to aircraft are calculated based upon all kills claimed against that type during a frame. Steps will be reduced for evey 6 a/c of that type lost with fractions carried over to the next frame. Attacks on airfields with steps allocated to them will cause losses in that a/c types depending on the losses to the AI aircraft situated there.

Bomber/Strike AI - no bomber AI allowed

AI targets - AI a/c will be present at some airfields. Truck colums will move along advances by both sides. AI flak will represent the front lines and important positions.

Missions - each side plans and conducts missions against each other as outlined below. The Frame CO decides on how and what to attack with his available forces. The three target classes are scored differently and are as follows;

  • Squad Survival Mission - each Luftwaffe squad or CG scores 1 mission point if they have more than 75% of their pilots survive alive. Each Allied squad or CG scores 2 mission points for the same 75% survival rate. Death is calculated from all causes both combat and accidental. The Luftwaffe can earn a total of 10 points and the Allies 14 points.
  • Air Suppression Missions - each side may conduct attack on enemy airfields to reduce the number of steps they can operate. Losses are based upon damage to the airfield and any AI a/c that are deployed there. If an airfield is heavily damaged twice it may be closed for operations. Air suppression missions score no points.
  • Ground Support Missions - each side may conduct attacks on tac towns and truck columns based upon the advance arrows for that frame. For example in Frame 1 the Allies may attack truck columns in the T49 to T38 area as well as T49 tac towns. The Germans may attack tac towns at T38. The Germans must heavily damage all tac spawn points to move their panzers past that tac area. The Allies must heavily damage a German spawn point or destroy trucks to delay the German advance. 1 point is awarded to each side if they secure their advance objectives.
  • Spec Op Missions - each side may conduct up to 2 special operation missions each frame from a list of targets and these score 1 point each.

AAR - After Action Reports are manditory in determining the success or failure of missions. Failure to post an AAR may result in raids being ruled a failure.

Hidden Rules - each side will have some basic hidden rules to simulate higher command decisions and directions. Spec Ops mission lists are provided for each side to pick from. If losses or results are not encouraging HQ may press for the introduction of better a/c or tactics in order to win back the initiative.

Victory Conditions - Victory conditions are cumulative and a winner is declared only after all the frames have been run. The total mission points for both sides are compared after 5 frames.

  • 0-10 point difference is a draw
  • 11-30 point difference is a minor victory for the side with the greatest number.
  • 31+ is a major victory for the side with the greatest number.

S3 Clarifications - the S3 staff reserves the right to make a ruling on questions or game situations not answered completely or missed by the rules. For further clarification please post on the S3 forum or email Jabo.

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