S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 13 posts ]  Go to page
1, 2
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Icons
PostPosted: Tue May 05, 2015 8:06 pm 
User avatar

Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
for Reference:
From the setup:
Quote:
Icons – d24 friendly, d12 range, d6 enemy plane

just fyi: Last frame the D range for friendly icons was only D5 and not D12


Watching everyone's videos for fighter engagements I see a lot...I mean a LOT of clicking on planes to determine if it's a friend or a foe. Left click tunes radio right click 6 call no response = enemy or too far away.

Isn't this the job of the Icons?


clicking on an airplane is just another way of getting around the icons...
I don't consider it cheating because it's using the tools that are available to everyone all the time, but I don't seem to remember any WW2 planes that had touch screen canopies.


In my opinion icons on the computer should be visible further out than they are now... Yeah.. it's been beat to death.

Other Icons:
WW2OL used to do it where the longer a plane was in your current view the brighter the icon got...but a quick glance would yield almost no icon.

It is my opinion that clicking distance should match the visibility distance of the icons. which should be much further out than it is now. Has this been addressed previously?


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Tue May 05, 2015 9:35 pm 
Site Admin

Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
It should have been the standard icon settings, I will check to make sure.

Click range is the same as the max icon range of 7200 or 2400 yards or d24.

Icons are much higher than when we first started S3s; D12 friendly d8 enemy was the average back then. There are basically two camps in the S3s one that wants them shorter and one that wants them longer. This seems to be a good compromise.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Tue May 05, 2015 11:20 pm 
User avatar

Joined: Tue May 13, 2014 9:25 pm
Posts: 661
We could do with Clickrange 0 in S3.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 1:19 am 
User avatar

Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
Image
From Mad Magazine


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

Image


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 3:26 pm 
User avatar

Joined: Thu Nov 14, 2013 2:28 pm
Posts: 106
dawger wrote:
We could do with Clickrange 0 in S3.



I could not agree more!!!


Colonel mt-dew
Commanding Officer
-=Night Stalkers=-
"If you see us, it's already too late"


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 3:32 pm 
User avatar

Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
Icons are used as the only way to judge closure and subsequently aspect...

Saying I can't ID an airplane until 3000' is a bit crazy...the fact that we fly around in a default "zoomed out lense" setting makes it that much worse.

Dawger never clicks so no click doesn't bother him:)

The longer the plane stays in your FOV as a variable icon range is a great one...but recode isn't going to happen right now. Will tuck that one in for future reference though:)


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 7:15 pm 
User avatar

Joined: Tue May 13, 2014 9:25 pm
Posts: 661
=dobs= wrote:
Icons are used as the only way to judge closure and subsequently aspect...

Saying I can't ID an airplane until 3000' is a bit crazy...the fact that we fly around in a default "zoomed out lense" setting makes it that much worse.

Dawger never clicks so no click doesn't bother him:)

The longer the plane stays in your FOV as a variable icon range is a great one...but recode isn't going to happen right now. Will tuck that one in for future reference though:)


I don't use it because it is an unintended consequence of a game feature.

It was meant to enable folks to tune a radio or call "check six" not as IFF.

************
We need a new icons system.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 9:41 pm 

Joined: Fri Nov 08, 2013 9:36 pm
Posts: 191
dawger wrote:
It was meant to enable folks to tune a radio or call "check six" not as IFF.



I never use it for iff, it's just that in the heat of battle, I'm very interested in tuning my radio to as many different players as possible. Yeah... that's it ;)


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 10:46 pm 
User avatar

Joined: Sun Nov 10, 2013 6:06 pm
Posts: 32
Location: Washington State, USA
dawger wrote:

I don't use it because it is an unintended consequence of a game feature.

It was meant to enable folks to tune a radio or call "check six" not as IFF.

************
We need a new icons system.



You're not alone. I don't use clicking for the very same reason. Always thought it was a bit unrealistic, just like having a slip indicator or pitch ladder up on the HUD. I'd S-can the HUD altogether if LW gauges were actually readable and accurate.


Oblt zikker
Technischer Offizier
II./JG 77


Image


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Icons
PostPosted: Wed May 06, 2015 11:42 pm 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
We need the HUD because the instruments don't really work. :(


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 13 posts ]  Go to page
1, 2
 >> Next 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 88 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.