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PostPosted: Thu Feb 12, 2015 12:05 pm 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
I see present values for static shipping thus
boats 700
cargo 100
capital 1500
Near misses still inflict damage as you have a bomb blast radius, which I like for shipping as a near miss then acts like a "water hammer"
posted bomb values are correct. Near miss ships that are still up then become more susceptible to strafing, except for dd's as their armor is set that aircraft bullets don't do damage "they don't penetrate" except for killing gunners.
Only suggested sbd's because of a perhaps high survivor rate. The idea of level bombing in tbd's is very enticing, but they are indeed "easy meat"
Holy torpedo 8 Batman!


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PostPosted: Thu Feb 12, 2015 4:06 pm 
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Joined: Sat Nov 09, 2013 3:45 am
Posts: 131
I've never seen a good tight TBD buff "box".....stepped AI at different alts so the tailguns can cover the other higher TBDs...

just saying...
do this:
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so you don't end up this:
Image


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron C.O. (V) - PE - Red and Green

dulce bellum inexpertis

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PostPosted: Thu Feb 12, 2015 5:25 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
Quote:
Near misses still inflict damage as you have a bomb blast radius



my far from perfect memory tells me that previously the blast radius was neutered in the S3 arena... so you had to hit everything more or less directly.

I know we used to get kills with blast radius but not so much anymore.... (my gut feeling)


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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PostPosted: Thu Feb 12, 2015 6:54 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

I like the idea of using the Tubs with the Nord at medium altitude.

Dive bomb without delay fuze is a real test of your skill, and tho I done good years ago in real world with manual deliveries, WB is harder ( ask Pappy). Besides, ya gotta nail the boats. Ack goes down easy, but hard field tgts are like the boats - almost a direct hit required.

Despite the poor showing of the Tub with torps, the Nord is very good and we can stay above the 40mm ack once higher than 8K. So we bomb, not torp.

Gums sends....


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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PostPosted: Thu Feb 12, 2015 8:17 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
MA settings in effect for weapons in the S3. Switched this over last year in the Solomons event. So blast radius should be the same as the MA and yes it was harder with the old S3 settings.


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PostPosted: Thu Feb 12, 2015 8:42 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Offline settings should be the same as MA settings now I think.


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PostPosted: Thu Feb 12, 2015 10:38 pm 
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Joined: Sat Nov 09, 2013 7:15 am
Posts: 917
=vslp= wrote:
If I am correct I see values n ships running from 700 pts for boats, 1500 pts for captital ( dd's) and 1000 pts for cargo. 1k bombs doing about 1100 pts of damage so even a near miss may not kill the ship, but 2 certainly will.


=vslp= wrote:
I see present values for static shipping thus...
capital 1500
Near misses still inflict damage as you have a bomb blast radius, which I like for shipping as a near miss then acts like a "water hammer"
posted bomb values are correct. Near miss ships that are still up then become more susceptible to strafing, except for dd's as their armor is set that aircraft bullets don't do damage "they don't penetrate" except for killing gunners.


Image

Image
Capital Ship Destroyed by AC Guns

I was able to repeat the same condition when using the cannon on the A6M5 two minutes later.

As a player, I don't get to set the values for the various targets' destruction. I don't get to locate the hit boxes. I don't even get to know where the hit boxes happen to be. All I really want is "realistic expectations" about what I have to do to achieve a desired result. AC guns obviously do have an effect on Capital Ships (dd's) in the mode with which we are able to practice.


Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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Last edited by dewolf on Fri Feb 13, 2015 8:59 am, edited 1 time in total.

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PostPosted: Fri Feb 13, 2015 3:03 am 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
Wolf Sir,
The static ships are not "real" ships. All the static ships are soft, I took down some boats with 100lb bombs practicing.

I believe, VSLP was referring to the AI DD's which bullets do nothing to and will swat you out of the air at D20.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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PostPosted: Fri Feb 13, 2015 4:20 am 
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Joined: Sat Nov 09, 2013 7:15 am
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Mr. MuskyZ, Sir:

=vslp= wrote:
I see present values for static shipping thus
boats 700
cargo 100
capital 1500


All I know I is what I read in the funny papers.

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Happy trails...
Wolf
XO 352nd Fighter Group (virtual)

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PostPosted: Fri Feb 13, 2015 12:01 pm 
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Joined: Wed Nov 13, 2013 2:53 am
Posts: 362
hmmnn, I know how ships are set up in the plane damage file, but when they are objects it COULD be different, and perhaps can be strafed down......tis a good question...I wouldn't think they would be different but....


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