=vslp= wrote:
If I am correct I see values n ships running from 700 pts for boats, 1500 pts for captital ( dd's) and 1000 pts for cargo. 1k bombs doing about 1100 pts of damage so even a near miss may not kill the ship, but 2 certainly will.
=vslp= wrote:
I see present values for static shipping thus...
capital 1500
Near misses still inflict damage as you have a bomb blast radius, which I like for shipping as a near miss then acts like a "water hammer"
posted bomb values are correct. Near miss ships that are still up then become more susceptible to strafing, except for dd's as their armor is set that aircraft bullets don't do damage "they don't penetrate" except for killing gunners.
Capital Ship Destroyed by AC GunsI was able to repeat the same condition when using the cannon on the A6M5 two minutes later.
As a player, I don't get to set the values for the various targets' destruction. I don't get to locate the hit boxes. I don't even get to know where the hit boxes happen to be. All I really want is "realistic expectations" about what I have to do to achieve a desired result. AC guns obviously do have an effect on Capital Ships (dd's) in the mode with which we are able to practice.