Beaver wrote:
dawger wrote:
AE will base F256 and patrol Sevastopol area and protect the Transport AI heading west or as otherwise directed.
Dawger
We had some problem at F256 last week, you need to move half way down the runway before you can get over 40 mph. I tried F257 offline and it is similar, not quite as long a slow period. I landed on the slow side of F257 and it ripped off my gear, but otherwise it was fine. You can have AE start at F256, but if they can't get their aircraft off, you may need to rebase them to F257, or perhaps to F206.
BTW, just so everyone knows, if squads lose their airfield, they are reassigned to MOB (220). There is no stacking limit there so any aircraft getting there are fine (only if you lose your home airfield).
7. Squad Basing - each airfield type has a limited number of squad steps it may base during a frame. Squads are assigned a homebase for the entire frame and
must not use any other base during the night unless it is to refuel and then proceed back to their homebase to replane. If a squad homebase is closed all pilots not stuck in the tower must fly to the Main Operations Base(MOB - F28 & F21) and conduct operations from there for the rest of the night. Any pilots stuck in the tower are done for the night.
Remember you can always use
any base to refuel as long as you return 'home' after. The 23rd used this rule last night on the first sortie.