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 Post subject: Collision model
PostPosted: Mon Apr 09, 2018 2:40 am 
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Joined: Sat Nov 09, 2013 3:46 pm
Posts: 94
No more! The collision model is a worthless out of control program app.
Attacking an AI, pull off at D1 and the AI warps right into my plane.
This has happened over and over again. There is no reason behind it.
It is completely out of control and adds nothing to the game. Is it
any wonder that players are leaving WB's in droves when useless
programing like this is in the game. Get rid of it!

Fencer


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 Post subject: Re: Collision model
PostPosted: Tue Apr 10, 2018 12:07 am 
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Joined: Thu Nov 14, 2013 7:23 pm
Posts: 180
Location: Bay Area, CA
It's lag


Swanee
----------------------------------------
There are 2 kinds of people in this world...
Fighter pilots – and those that wish they were.


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 Post subject: Re: Collision model
PostPosted: Tue Apr 10, 2018 12:43 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
How do you connect to Warbirds Fencer?


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: Collision model
PostPosted: Tue Apr 10, 2018 3:18 am 
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Joined: Sat Nov 09, 2013 3:46 pm
Posts: 94
Frontier cable connection.

Fencer


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 Post subject: Re: Collision model
PostPosted: Tue Apr 10, 2018 9:07 pm 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Your collision sounded like lag, have you ever done a ping test to theiemn login pag, might be slow?


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: Collision model
PostPosted: Wed Apr 11, 2018 6:42 am 
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Joined: Tue Nov 12, 2013 2:12 am
Posts: 245
Location: Palo Alto, CA
I have an excellent connection. My observation is others do not. Others seem to always survive a collision with me and my plane is in pieces.

It is my conclusion my front end detects the collision first, I die, and the other front end never sees the incident.


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 Post subject: Re: Collision model
PostPosted: Wed Apr 11, 2018 5:21 pm 
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Joined: Sat Nov 09, 2013 3:46 pm
Posts: 94
I have the same results as Ohshix. I suffer from the collision and the other player or AI flies away undamaged.
My connection and ping tests are show good results, I don't belive the problem is on my end. It seems the
collision model is so random and applied based on a player's connection, not on any uniform standard. Perhaps
it is time to retire the collision model until the WB's lag problem is solved. In my opinion, it only takes away from
the enjoyment of the game and adds nothing to the game.

Fencer


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 Post subject: Re: Collision model
PostPosted: Wed Apr 11, 2018 7:37 pm 

Joined: Wed Nov 13, 2013 12:54 am
Posts: 648
In the main arena there are certain folks that I consistently either run into or shoot at but hit nothing.
I don't believe it is the collision model itself that is causing the problem. From my perspective it is the high latency the software has allowed for some years now before timing out and booting you out of the game.
Some folks have poor connections and cause these problems.
As far as ai go it seems to me that once you start hitting an ai they all go off and do weird things on their own.


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