S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 18 posts ]  Go to page
1, 2
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Frame IV CO maybe?
PostPosted: Mon Mar 20, 2017 8:33 pm 

Joined: Sat Nov 09, 2013 1:38 am
Posts: 476
Location: 42 49'57.61N 73 57'13.52W
Plans ... Ideas ... & Tactics .....

Post them below and a member of LF-6 will put something together for frame 4. ( I may not have the time this week to do so.) I will be back later in the week to look over your ideas and suggestions


<S>

Doc
@doctrdart


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 1:32 am 
User avatar

Joined: Sat Nov 09, 2013 7:44 pm
Posts: 272
Location: KRNH
I've talked to DrDart and I will take over this frame so he can enjoy flying with the squad.

My thoughts:
    1. A Hurricane as a 2-life striker compared to a Bf-110 is ridiculous.
    2. The points do not matter any longer.
    3. Let's maximize fun by blowing up as much as possible.
    4. As per point 2, don't worry about Allies getting points shooting down AI Ju-88's.

Therefore, I believe sending in AI Ju-88's at 5000' in a large group to the target ahead of the player Ju-88's at 10,000' - 15,000' will draw the Allied interceptors below our player buff group(s). This will allow maximum destruction by our skilled buff pilots with minimal losses.

As far as defending the "tactical retreat"? Who cares?

If anyone sees it differently, let me know and the plan can be made accordingly.

<S>

Nick


Image
Image

"Tod von Oben"


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 3:28 am 
User avatar

Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
LOTS of ships.... two fleets one north one south....


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 3:04 pm 
Site Admin

Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
There is opportunity here for the axis, attack the shipping get the RAF away from their fields and use the 109s at altitude where they Excell. I am working on the site routines so they attack so shipping, I would use them as such during the frame when you cap enemy shipping. Only then would I ask them to be launched.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 5:24 pm 
User avatar

Joined: Sat Nov 09, 2013 7:44 pm
Posts: 272
Location: KRNH
Good point Cool. I often forget the strikers like to attack shipping.

Would you like a group of AI's to go in to your target first or have them sent out to draw the hungry Allies away from your target?

<S>

Nick


Image
Image

"Tod von Oben"


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV thots
PostPosted: Fri Mar 24, 2017 7:33 pm 
User avatar

Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Horrido!

Some of our lites must protect our own boats!!!

I am leaning to the ship attack plan. The freighters are easy, but those DD's have fierce ack below 4,000 feet or maybe higher.

The 88's with the big eggs is a ship killer.

Dunno about the 110's strafing, but they could fly with the 88's and help with A2A stuff, huh?

Gums opines...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 8:10 pm 
User avatar

Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
110c vs ships is a death sentence. Wings snap.... cannons only work on little "boats" not on freighters or warships. Warship AA is too accurate to get close at all.

Ideas:

If you look to keep the fighters away from us then send the AI to London.... they will get chewed up though.

Simultaneously attacks vs each ship group the brits used two attacks at the same time last frame...
*one attack on the south group and one attack on the north group.
*both hit one group but each from a different direction....
*perhaps one attack with a simultaneous under the dar torpedo attack. but I can't hit anything with a torpedo.
*another idea is to stagger attacks with fighter support. 10 (FIGHTER PUKES CHIME IN HERE) minutes?? between attacks so they have to stay or leave to rearm but cant do both.


As a human pilot my preference would be a Ju88 attack from about 8000ft so if the AI dive in to attack it has the same results of driving the defenders low..


Don't know how effective AI attacks vs ships are. I can get my AI to attack on their own, but they dive in and bomb.. didn't see any good results.
In the Main, I've sent my JU88 AI in to attack with torpedos and they dove in like a dive bomber... but they did hit the ships. (not sure how that arming of the torpedo thing works as a human torp has to be in the water for 3 or 4 seconds prior to arming...)


that's all I got at the moment.


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Fri Mar 24, 2017 11:25 pm 

Joined: Sun May 17, 2015 4:22 am
Posts: 56
Location: Dallas, Tx
Might suggest looking at hitting F74,43 then head West to channel shipping and to London where you don't have to target practically anything on the ground due to so many targets.

Send in a AXIS AI 5000 feet below the manned bombers where it would split the Allied defensive forces

Why I agree things seem to be setup a little one side we should play the game for the games sake. It will all come out in the
wash!

omega- X.O. 4th FG


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Sat Mar 25, 2017 12:41 am 
User avatar

Joined: Mon Nov 11, 2013 12:35 am
Posts: 88
Location: Edmonton, Alberta, Canada
A few observations:

1. The allies have further to fly to their fields than us. This should open a window when rearming. Quick turnarounds mean more sorties to kill ships and planes. Climbing to altitude should be done off enemy radar. The distance also means wounded allied aircraft won't be able to ditch so easily.

2. By not having to defend Dover we have a 25% increase in fighter support.

3. Expect the AAA from ships to be fierce. This goes to our advantage. Our Ju88's can hit ships from much higher than the Hurricanes. Because of this, expect the Hurri's to dump bombs from altitude missing their targets. They will then become bomber interceptors.

4. The 110 only has superpowers in Kapsyl's hands as a fighter. While the 110 would be a great Wellington killer, I'd rather have the 109 for fights with Spits and Hurri's.

5. Has the Wellington 'invulnerability' been fixed? The cannon loadout on our 109's is tiny and used up quickly. Should we bother using ammo on them?

6. The allies aren't entirely inept. They may well have figured out the AI low - human Buffs high gambit that we used last week. I expect high Spits with Hurri's going after the lower AI. While I like the North/South simultaneous attack concept, we do not have enough fighters to effectively protect both. We could still do it, but one group would have to be AI sacrificial lambs.

7. Not sure how we can use the AI routines. Based on what Jabo said above, he wants us to CAP the shipping BEFORE we can launch the AI routine that targets shipping. That would mess up the tactic we used last week. The flip side of this is that the Allies must also CAP their shipping targets. A case could be made for sweeping the skies over the Channel to deplete their forces while finding the enemy ships. Delay the Buff launch until later in the frame. One large squadron would rtb early to rearm/relaunch/escort the human Buffs while an AI routine is launched to move ahead of and below our Human Buff path. If this works, both sides' fighters will be recycling for fuel and ammo while we attack the shipping. Because we have less distance to cover when recycling our squadrons, our fighters should be back over the Ops area at altitude when the Allies return.

These are my thoughts. Hope they help.

S!
Crommm (Squadron Bullet Sponge)
American Eagles


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: Frame IV CO maybe?
PostPosted: Sat Mar 25, 2017 3:33 pm 
User avatar

Joined: Sat Nov 09, 2013 7:44 pm
Posts: 272
Location: KRNH
If I tally the posted opinions up to this point, the majority seem to feel the player buffs/strikers should target the Allied destroyers coming in to attack our ships transiting from England to France and utilize AI buffs to play decoy by heading toward London.

I have thought about closing more Allied airfields, but I am not of the mind to force anyone to make the longer journey inland when I get the feeling that many would like to take out destroyers.

Another option is have strikers attack the destroyers and our dedicated buff group head inland. Advantage? It spreads out our attack. Disadvantage? We are escort limited and it would require dividing our fighters. (If we all attack the shipping, it is possible to have fighters play the dual role of ship CAP and buff/striker cover.)

If the buff/striker group leaders want to provide a final opinion on their preferred role, it would be appreciated. If the fighter group leaders are happy with their previous assignments they will be kept. (Exception to that will be moving fighter CAP from Field 1 to the channel.)

<S>

Nick


Image
Image

"Tod von Oben"


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 18 posts ]  Go to page
1, 2
 >> Next 

All times are UTC


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.