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 Post subject: Frame AI Missions
PostPosted: Wed Mar 01, 2017 3:09 am 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
1. Frame COs can allocate up to 4 different AI missions each frame.
2. They only have to run one each frame and can choose the start times during the frame by telling the CM when to launch.
3. T+120 is the last time you can launch an AI mission.
4. Each mission needs plane type, start field and target field.
5. Dont use AI missions to attack GV positions or AI ships. I doubt they will attack them.
6. AI missions still inbound to target after T+160 will be aborted.
7. One AI mission can be used multiple times up to a maximum of 4. You dont need four different AI missions, 1 mission used four times will do as well.
8. AI missions must be Wellington ICs, Swordfish, Ju88A4s or Ju87Ds.


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 Post subject: Re: Frame AI Missions
PostPosted: Wed Mar 01, 2017 9:12 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Horrido!

From past series and the observed damage models and so forth, I highly recommend we use the JU-88's for our drone missions as well as the human ones.

The suckers are fast and carry a good load.

Herr Gums opines...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 5:52 pm 
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Joined: Wed Nov 13, 2013 12:38 am
Posts: 641
Location: テキサス - Lae, 1942
Jabo - is it possible to have one AI mission start, run for say 10 minutes and then launch a second AI mission of the same type and target?

Second question - can an AI mission have waypoints with heading changes?


~S~
~Sakai - 坂井
daimyosakai@gmail.com
Tainan Kokutai - 台南

Akatombo | White 576 | Curtiss AVG
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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 6:37 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Yes and yes but keep it simple because its difficult to design them with the markers available.


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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 6:41 pm 
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Joined: Fri Nov 08, 2013 12:38 am
Posts: 1470
Also when designing the TBF AI missions last series I found they were very deadly, striking a range of targets right on. That being said they did not do well with the mountainous Japanese terrain but in the Blitz terrain they would not wander into hills as much. Level AI bombers have less risk but seem to salvo all on the leads drop which is often short of target.


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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 6:50 pm 
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Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Jabo
Is said target a known ie F27 or is it based on coordinates? Because if they drop on lead maybe have lead drop on coordinates a little after target?

Just a thought

<{S}>


Jugggo
中佐
Chūsa
Commander
Tainan Kokutai


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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 7:04 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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You need to pick a specific target at a field for level bombing but for dive bombers you can have them just attack a field and then they just drop and attack available targets, that is why they are more effective.


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 Post subject: Re: Frame AI Missions
PostPosted: Sat Mar 04, 2017 7:10 pm 
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Joined: Wed Nov 13, 2013 12:38 am
Posts: 641
Location: テキサス - Lae, 1942
Nice.

Arigato!


~S~
~Sakai - 坂井
daimyosakai@gmail.com
Tainan Kokutai - 台南

Akatombo | White 576 | Curtiss AVG
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