Hawk wrote:
I want to thank everyone for the support given to me during Frame 3. Thanks go the Deak and Dawger for being GCI for us while I lead the strikers to the CV's
The plan was to swarm the CV's with escorts so the strikers could get in and sink their CV's, but like all good plans made, things fall apart and that is just part of war. Being fluid is a most and you all did the best you could and I appreciate it.
We were able to sink 1 CV on the first sortie and and another on the second sortie so that was a major plus for us.
I know the 475th was engaged with the Allie strikers and think they got a lot of them.
All in all it was a good night for us and hopefully a minor night for the Allies.
Thanks again all!
NOTES:
1. I am not sure the JU-88 was worked on since frame 1, but it was difficult taking off last night.
2. There is a max speed drop on the torps. They no longer work if you are going over 300 mph.
3. Torps disappear when you die.
4. AI's still are getting stuck on the ground on some bases because they take off 90 degrees from the main bomber. One thing to consider is the choose a base where the AI's can take off toward an area with no mountains. If the arena is accessible, I can do some testing who to get them to stay with the main bomber.
Dawgers notes
The fighters didn't seem to understand that we needed to be all together fighting the mass of the enemy and not chasing enemy scouts. A significant portion of our fighter strength never made it to the enemy carrier because it was chasing enemy scouts instead of pressing on to the enemy CV.
We totally surprised the enemy and caught them with NO CAP on the CV. However the strike was hesitant to commit because the fighters were lollygagging chasing scouts. By the time, the strike was in visual range of the enemy task force, the enemy realized his mistake and forces were streaming back to protect the carrier.
Had we fighters ALL flown together, punching through the scouts and pressing to the carrier group AND the strike pressed with best speed to the CV group we would have had plenty of time to strike the carriers and egress the strike AND the piecemeal arrival of the enemy forces to defend their CV would have made them much easier to kill.
NUMBERS AT THE POINT OF CONTACT CANNOT BE OVERSTRESSED BUT ECONOMY OF FORCE IS ALSO IMPORTANT.
Economy of Force demands that you match your numbers to their with just enough advantage to get the job done. Flying in a Big Wing allows us to bring to bear superior numbers at the point of contact but 12 fighters pursuing 2 enemy fighters is a horrible violation of the principle of economy of force. We must be disciplined enough to ignore the single or two ship scouts and remain together until we encounter the main force.
After the action starts, Kill the enemy trying to kill your friend. He is automatically distracted.
If you see a friendly pursuing an enemy THROUGH your FRONT window, do not pursue the same enemy. Your friend has better position AND you are presenting an easy defensive solution to your opponent. If he can see both of you in the same view, you have uncomplicated his defensive problem. AND both of you are looking out the front window, and are MUCH easier to bounce.
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We did great in the frame, sinking two enemy carriers and showing the enemy that we aren't afraid to take the fight to them. They will be forced to defend the carriers early in the last two frames which will weaken their offensive punch. An aggressive feint towards their carriers in the next frame will scare the bejesus out of them.
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I checked the files. All appear correct. The Ju88 will yaw left at low speed but as it reaches 50 mph the VSTAB offset I built in makes almost no rudder required. Come up on the power slow and accelerate, lift the tail as soon as possible and it will accelerate better.