Salute!
Well
Dazed, there you have it.
We have heard from the experten, and anybody else can just cool it.
One thing, though:
Quote:
AND I have direct access to a air combat veteran.
AND he has direct access to an active duty USAF pilot flying a WWII fighter.
I don't need no steenkeeng contact with a WW2 combat vet or a friend that flew combat in Korea, 'nam, Balkans, Storm or lately. I taught many from 1968 until ...... Good grief, three tours and about 600 hours, 400 missions being shot and shot up and shot down once.
All those hours and missions don't count for squat. And ditto for Dawger's driving hours, and I can guarantee I have more time with positive and negative gee and inverted flight and supersonic and dodging AAA and SAM's and dropping real bombs 50 meters from grunts. So there!!!! This is a sim for gameplay and not a full-vision flight sim here at Eglin for the F-35. If a few real world pilots whine about p-factor or torque or brakes or whatever, then we have to come to some agreement. We also have to think about the average player and whatever setup is used. Many do not have rudder pedals or force feedback sticks, so the visual cues are important.
I fully appreciate the FM folks trying to get things close to reality. OTOH, they have to allow for the weakest link in the chain of player computers. Further, I saw a post on the iEN forums that dissed Columbo, who prolly has more WW2 buff time than anybody we know. The same thread also had actual tech order numbers for trim and such.
Show me the aero pressures on the rudder and ailerons and such versus IAS with respect to their area and angle on incidence to the basic fuselage reference line and such. Then the moment arms for force generated from such control surfaces according to IAS. Otherwise, we just develop and field a model that "feels about right"., huh?
Gums continues to whine.....