split wrote:
I'm not sure how that is supposed make it right, jlordj.
Split, you are absolutely correct. It isn't right. There are far more issues than wounded AI with the new bombers.
Some observations.
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If a buff AI is killed by ack it doesn't get counted-
if a piloted buff gets killed by running into a ship it may or may not get counted. I saw it both ways with me. once I jumped to my wingman and no kill was awarded in the S6 and once I jumped to my wingman and it came up in the buffer and was awarded.
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if a buff AI kills anything, it doesn't get counted. I had a AI take out a moving Freighter and no credit was received. AI buffs are taking out all kinds of field stuff and depending home the log is parsed may or may not be getting counted in the score. This is my biggest issue with the AI. If I go in for a torpedo run and one of my AI hit the ship we (I) get no credit.
Even with these issues, this is still a great addition to the S3! There are still a lot of bugs to work out (they like to land (in the water), get stuck in mountians, drop bombs when you fire a cannon, .....) but without them the S3 is going to be a fighter game. Seven pilots just cant do enough damage to anything to make them a threat.
I guess I have gotten to the point where I don't look at the score anymore. When was the last time the final score was posted? I just fly and try to do what I can to blow stuff up.