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 Post subject: Re: Frustrated!
PostPosted: Wed Oct 07, 2015 5:06 pm 
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Joined: Tue Nov 12, 2013 5:25 pm
Posts: 660
Location: Northern Indiana
on a serious note...

it is VERY noticeable the touchiness of the controls when we have flown the B-25s... rudder input...elevator etc
on takeoff it looks like a lot of drunks weaving back and forth. its like your presets have been reset. which it sounds like is close to the truth.

I don't want to have to switch all my stick settings from one plane to another...


coolon
4th Fighter Group

formerly: -=Night Stalkers=- | 44th FS Vampires | Widowmakers


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 Post subject: Re: Frustrated!
PostPosted: Wed Oct 07, 2015 8:17 pm 
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Joined: Fri Nov 08, 2013 12:38 am
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Muskyz I think you are missing the point. We can of course go back to the original settings of FRs and DDs only. I added the boat and transport because we were having issues with the FR collisions. I added the DD1s to the mix because I saw B25s flying alongside and not getting hit with the DD2s. DD1s have twin 40mms and the DD2 have triple 25mm, that is probably the difference.

If you want to see their is or isnt a mast issue fly directly over the static FRs. You should explode. If you dont it must be lag.

We can return to the regular run of FRs and DD2s in the final frame.


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 Post subject: Re: Frustrated!
PostPosted: Wed Oct 07, 2015 9:28 pm 
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Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Coolon wrote:
if you can make the feel of moving the joystick the same as yanking back with all my might then it might be ok.

But pulling back (no force feedback) and snapping off your wings with no warning and taking as much effort as yawning is not a good result. I don't know what a good answer is, just talkin.
Been flying that plane forever... now it's different. hard to change all those years of training without some type of warning/reminder

how about..... a calm pleasant (hawt) female voice "too hard baby" might be a start .. ??? :)



If I do anymore FM revisions I promise to take a good look at the B25 control issues and come up with something.


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 Post subject: Re: Frustrated!
PostPosted: Thu Oct 08, 2015 1:13 am 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

No big deal right this week, Dawg. You are doing well, not great but "well", heh heh.

The Mitchell has been of the most benign FM's since 1996 when I showed up here. From real world experience, I felt that the FM was very close to my own flying. Our WB flight models have always been "touchy", if you ask me. Aero dampening has gotten less and less strong since 2002 or so. That was about the last year I flew a Cub and a homebuilt biplane. I had not flown for 15 years but had no problems taking off and making a few touch and goes. Of course, the PC sim does not have the instant physical feedback that a real plane has, so I'll cut a lotta slack for the folks trying to get a realistic FM up and running.

Looks like we finallyhave a very responsive team to our whines. OTOH, don't be too quick to change something.

Gums sends, and good to be back from "off the grid".


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: Frustrated!
PostPosted: Thu Oct 08, 2015 1:04 pm 
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Joined: Tue Apr 01, 2014 1:09 pm
Posts: 571
Location: Northern Minnesota
jabo wrote:
Muskyz I think you are missing the point. We can of course go back to the original settings of FRs and DDs only. I added the boat and transport because we were having issues with the FR collisions..........


Jabo,
You are contradicting yourself. With the transports we will not have any collisions, they shoot everything down within D10. Leave the troop transports just shut their guns off!

jabo wrote:
..........
If you want to see their is or isnt a mast issue fly directly over the static FRs. You should explode. If you dont it must be lag.
.........


Static boats are not the same as AI boats. I have attacked many static boats (and even flown through some masts :shock: ) and not have a collision. But on the same token, the static boats go boom with a couple of .308 hits. Hard to believe they are the same as the AI.

If they are the same, with hit boxes and such, then it must confirm that it is lag (which I believe also that it is). That is why so many of the buff/strike guys would like to see collisions turned off. I completely understand why the fighter guys don't want it turned off. Someone that knows they can fly through you will just keep shooting instead of turning away. So this is a sucky situation.

LOL, we could compromise and throw some tanks on the map for us strike guys to shoot at :D. Then when I collide I know it was because I flew into the ground.


<S!>
MuskyZ
Newest member of the 4th

No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
George S. Patton


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 Post subject: Re: Frustrated!
PostPosted: Thu Oct 08, 2015 1:38 pm 
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Joined: Sun Nov 10, 2013 5:08 pm
Posts: 750
Quote:
it is VERY noticeable the touchiness of the controls when we have flown the B-25s... rudder input...elevator etc
on takeoff it looks like a lot of drunks weaving back and forth. its like your presets have been reset. which it sounds like is close to the truth.


I know not everyone reads the ien boards, and I envy them that.

But the new FMs were made with realistic control deflections which in effect made your joystick TWICE as effective as before...where as full deflection in the old FM may have been 16 degrees of elevator, it is now 32 (just an example..I do not have time to go open up the files and see what it really is). What you ended up with in the old one was a very "non-responsive" aircraft to large control inputs, and thus the old "set your sliders to 100%, no dampen, deadband only if your "stick" is loose" teaching to new guys. I sort of see "WHY" the did that, even if prevented more realistic flying, but when we redid the FMs we put the new controls in and have been saying "Use your sliders to help you get used to the planes again." It shouldn't be on a per airplane basis you adjust, should be across the board....adjust and then that should work just fine for all the planes you fly.

The problem now is "muscle" memory and the fact that you have much more control input then before and where "this much joystick movement =3gs, it now could equal 6Gs". Fly offline with HUD up (dip into one of the arena's to make sure the new FMs are in effect first) and see if that helps. Not fun or exciting, but required....

Dobs


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 Post subject: Re: Frustrated!
PostPosted: Thu Oct 08, 2015 1:56 pm 
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Joined: Tue May 13, 2014 9:25 pm
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=dobs= wrote:
Quote:
it is VERY noticeable the touchiness of the controls when we have flown the B-25s... rudder input...elevator etc
on takeoff it looks like a lot of drunks weaving back and forth. its like your presets have been reset. which it sounds like is close to the truth.


I know not everyone reads the ien boards, and I envy them that.

But the new FMs were made with realistic control deflections which in effect made your joystick TWICE as effective as before...where as full deflection in the old FM may have been 16 degrees of elevator, it is now 32 (just an example..I do not have time to go open up the files and see what it really is). What you ended up with in the old one was a very "non-responsive" aircraft to large control inputs, and thus the old "set your sliders to 100%, no dampen, deadband only if your "stick" is loose" teaching to new guys. I sort of see "WHY" the did that, even if prevented more realistic flying, but when we redid the FMs we put the new controls in and have been saying "Use your sliders to help you get used to the planes again." It shouldn't be on a per airplane basis you adjust, should be across the board....adjust and then that should work just fine for all the planes you fly.

The problem now is "muscle" memory and the fact that you have much more control input then before and where "this much joystick movement =3gs, it now could equal 6Gs". Fly offline with HUD up (dip into one of the arena's to make sure the new FMs are in effect first) and see if that helps. Not fun or exciting, but required....

Dobs


Half elevator deflection is a seriously violent maneuver at high speed in ANY airplane.

And in defense of the FM team and providing opportunities for S3 planeset practice, I set up Operation Lost with the S3 plane set and settings (except for the CA login side)and ran rather interesting scenarios for 3 weeks prior to S3 start.

If S3 is the event where testing and practice are not supposed to occur then S3 participants need to utilize the facilities provided at much hard work and time to allow that testing and practice.





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 Post subject: Re: Frustrated!
PostPosted: Thu Oct 08, 2015 9:16 pm 
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Joined: Sat Nov 09, 2013 3:00 pm
Posts: 672
Location: Florida
Salute!

No biggie, Dawg. You guys are doing well and lots better than 15 years ago.

Quote:
Half elevator deflection is a seriously violent maneuver at high speed in ANY airplane.


Boy ain't that the truth. Ditto for aileron and rudder, BTW.

My complaint has always been that the planes don't try really hard to get back to the "trimmed" condition when releasing the controls. Up to me, I would have changed the aero forces on the control surfaces before screwing around with the "gains" or "movement per stick deflection". The basic aero forces on the stab and wing should be the biggest driver, and not the forces on the ailerons or elevator or rudder, huh? Oh well, initial look last night is positive, and funniest thing I noticed was increased brake authority ( which has nothing to do with aero control surface deflection, right?)
+++++++++
The surface object collision problem needs to be addressed, and I feel badly about the NS who routinely zip in at tree/wave top altitude.

Lastly, critter control is in need of standardization and an official document that spells out all the commands. As we lose more and more buff folks, this is increasingly important.

Gums sends...


"God in your guts, good men at your back, wings that stay on - and Tally Ho!"


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 Post subject: Re: Frustrated!
PostPosted: Fri Oct 09, 2015 1:34 am 
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Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Hey Gums, nice to see you back.

For this series we have been flying wave top with the Stalkers. Not that new for us as we fly anything anytime. ;)


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


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 Post subject: Re: Frustrated!
PostPosted: Fri Oct 09, 2015 2:23 am 
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Joined: Sat Nov 09, 2013 1:47 pm
Posts: 716
Location: Ottawa
Very much not wanting to add any fuel to a fire. I will agree the B25hs are very twitchy in the S3 arena until at flying speed. Rudders should be relatively ineffective at low speeds (then again with twin tail behind prop blast, but I don't know that that is well modeled), but it is extremely sensitive. I normally use minimal rudder inputs on take off, but with the B25h even minor inputs were resulting in significant nose movement. Much "happy feet" on takeoff roll to keep things on the centre line (my yaw settings have always been at 100% across the board). Once airborne and over ~150IAS things settled down. Yaw movement is jerky, really jerky in response to minor inputs at low speeds.

As for G-loading and breakup of the aircraft, I appreciate the intent as it is representative of published max loading. We just need to fly less aggressively. Regret real life awareness of G loading is missing (you start to notice even at anything over 1G) and overstress sound starts late. Or rather, it is easy to cause rapid G onset. Agree we need to adjust our flying styles, especially in the absence of some physical clues available to the RL aircrew.

Respectfully,

Muzz


Muzz
muzz--
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past-CO 417 Sqn RCAF
"Supporting Liberty and Justice"
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