S3 Series

Home Page FAQ Team Search
  Register
Login 
View unanswered posts View active topics  

Delete all board cookies

All times are UTC




New Topic Post Reply  [ 21 posts ]  Go to page
1, 2, 3
 >> Next 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: F**King Masts
PostPosted: Mon Oct 05, 2015 1:07 am 
User avatar

Joined: Thu Nov 14, 2013 2:28 pm
Posts: 106
How F**king long must we put up with masts from freighters that rise 300 GD feet????


Colonel mt-dew
Commanding Officer
-=Night Stalkers=-
"If you see us, it's already too late"


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Mon Oct 05, 2015 4:17 pm 
User avatar

Joined: Sat Nov 09, 2013 3:45 am
Posts: 131
mt-dew wrote:
How F**king long must we put up with masts from freighters that rise 300 GD feet????

There are no masts that rise 300 ft..its lag..

I'm sorry you collided and I don't have an answer other than they aren't even above the actual structure of the ship.

<S>


352nd Fighter Group (V) - "The Blue Nosed Bastards of Bodney"
328th Fighter Squadron C.O. (V) - PE - Red and Green

dulce bellum inexpertis

Image


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Mon Oct 05, 2015 7:15 pm 
User avatar

Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Jman wrote:
mt-dew wrote:
How F**king long must we put up with masts from freighters that rise 300 GD feet????

There are no masts that rise 300 ft..its lag..

I'm sorry you collided and I don't have an answer other than they aren't even above the actual structure of the ship.

<S>


Collisions off or at least randomized with mostly off.

I didn't notice collisions on preventing any of the ramtards flying like they always do last night.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 1:06 am 
User avatar

Joined: Fri Nov 08, 2013 9:34 pm
Posts: 1899
Location: Toronto, ON
Actually, we found that the B25H was fragile and if you pulled 3G's with any bombs onboard, your wings or tail fell off. If you dropped your first pair of bombs and pulled up hard, your plane probably just fell apart from the G forces :(


CO Beaver
RCAF 417 (II/Wing 127)
City of Windsor


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 12:41 pm 
User avatar

Joined: Wed Nov 13, 2013 2:04 am
Posts: 220
Beaver sir <{S}>
Attachment:
image.jpeg
image.jpeg [ 121.82 KiB | Viewed 8010 times ]


Jugggo
中佐
Chūsa
Commander
Tainan Kokutai


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 12:50 pm 
User avatar

Joined: Sat Nov 09, 2013 5:28 am
Posts: 144
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 3:49 pm 
User avatar

Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Madcat wrote:
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


Madcat,

I don't know where the post is, but it was discussed a long time ago about this problem. This problem isn't new and has been a round for a long time and it's never been addressed or fixed. You say there isn't a hit box on the mast, but some where there is a post referring to it. I know at one time, someone posted the 3d drawing of a bomber which showed the hit box, could someone do the same here.

It's a valid question that I think needs to be cleared up once and for all. For the record, I too and many others have fallen victim to this non existent hot box.


Capt Hawk
CO - The Knights Who Say Ni!


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 5:18 pm 
User avatar

Joined: Tue May 13, 2014 9:25 pm
Posts: 661
Hawk wrote:
Madcat wrote:
Not trying to start a flame war just pointing out...
There are no hit boxes in the mast.
ALL the new FMs require us as pilots to practice in them. They're very different (IMHO) and yes you can rip off wings where in the previous FM you wouldn't.


Madcat,

I don't know where the post is, but it was discussed a long time ago about this problem. This problem isn't new and has been a round for a long time and it's never been addressed or fixed. You say there isn't a hit box on the mast, but some where there is a post referring to it. I know at one time, someone posted the 3d drawing of a bomber which showed the hit box, could someone do the same here.

It's a valid question that I think needs to be cleared up once and for all. For the record, I too and many others have fallen victim to this non existent hot box.


I looked at the freighter hit boxes and there are NO hitboxes the extend vertically past the highest mast on the freighter. In fact the hit boxes only go halfway up the masts and correspond to the superstructure and not the mast (Superstructure is structure above deck on a ship)

The issue is NOT hit boxes taller than the 3D art.

It is netlag and the ONLY solution available right now is to turn collisions OFF.

If the janitors are unwilling to take this measure, then the rest of us just have to suck it up.

And I am one of those having to suck it up. I hate the collision code but I dont think its going to get turned off in the MA or S3.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 6:09 pm 
User avatar

Joined: Wed Nov 13, 2013 3:35 pm
Posts: 46
Hawk,

This issue has been addressed. It is not a "simple fix". The only "bandaid" is to turn off collisions. I also highly doubt they will do that as it causes far more dweebish behavior.


Top
 Profile  
Reply with quote  
Offline 
 Post subject: Re: F**King Masts
PostPosted: Tue Oct 06, 2015 7:24 pm 
User avatar

Joined: Wed Nov 13, 2013 1:14 am
Posts: 1047
Chunky wrote:
Hawk,

This issue has been addressed. and still nothing is done about it

It is not a "simple fix". Nothing is
The only "bandaid" is to turn off collisions. Then do it
I also highly doubt they will do that as it causes far more dweebish behavior. No sure what you mean here.


Quote:
It is netlag.


I knew this would be the answer for it also is.

So the solution is to do nothing and continue frustrate those that are the strikers on ships.


Capt Hawk
CO - The Knights Who Say Ni!


Top
 Profile  
Reply with quote  
Search for:
Display posts from previous:  Sort by  
New Topic Post Reply  [ 21 posts ]  Go to page
1, 2, 3
 >> Next 

All times are UTC


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Powered by The S-3.