8:30 EST
Sunday event arena.
fighters log in on regular WB and buffers/tankers log in on the buff/gv event arena heading.
Both wind up in same arena.
New FM's are enabled
New airplanes enabled
HQ's are 3 and 34 ( they labeled on map HQ)
Taking the HQ wins the war.
This is a further test with some different settings.....
Enemy defensive routine will show up ( hopefully) DURING the attack, and not after fixed objects are destroyed. However, they will continue to respawn as long as any fixed objects are up. They cease AFTER fixed objects are destroyed, and last gv destroyed at which point the field will go contested and is capturable by either side.
distance between fields for forward deployment is approx. 12 to 13 mile.
Spawn distance away from an enemy field will be approx. 1 to 2 mile.
Destruction of a fields fixed objects will deny forward deployment FROM that field so you may be able to achieve a forward deployment while also denying the same for enemy.
Air assets are then able to greatly assist the ground war by striking fields an enemy may try to attack from and denying them forward deployment with GV's.
Also their job is to deny the air to the enemy who is attempting the same.
This is tactical warfare that can lead to Ultimate victory, capturing the HQ ...or.....
Strategic war is to ..go deep, heavy bombers and destroy the enemies HQ, while also denying the same to the enemy. This can be difficult as no forward deployments are deep ( beyond 12 miles of nearest friendly field) and trooping it, as once its contested, it can be recaptured by the enemy.
Here is some short you tube vids that may assit with learning how to transfer command from gv to gv or bomber to bomber
https://www.youtube.com/playlist?list=P ... KDqooCLjEj
Good luck and thank you for participating
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