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Frame 2 CO AAR http://squadselectseries.com/s3forum/viewtopic.php?f=6&t=937 |
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Author: | MuskieZZ [ Mon Oct 27, 2014 5:15 pm ] |
Post subject: | Frame 2 CO AAR |
Not sure if things have changed on the forum and now there is only one frame AAR and I am not suppose to have my own but here goes. Frame looked like it was off to a good start. The 4th, 100th and AE hit 77 and dropped the DAR (and hopefully got some tanks for points) and the 475th dropped the DAR at 78. That should have at least blinded the IJ at the port for the night. Then I saw a lot of AI being wiped out which was awesome to see. But then some bad reports were coming in from the 4th. They seemed to have lost several on the hit on 77, ending there nights way too early. I am not positive how beneficial taking out the DAR was vs the losses doing it. Maybe the guys that hit 77 can say if it was worth it or not for future frames. Shortly after the 1st wave of IJ AI hit the port, and was defended off, a LARGE group came down from the north west. The NS passed them to the west and I can't remember seeing that many planes in one group before. I know if we would have tried that a couple years ago everyone would have disco'd from frame hits. I could not believe that none of them broke off to intercept us. We were co-alt heading NE, maybe D30 west of them. I think they just never expected any AL to be there so they never looked. That group then hit the port and kept almost all of our fighters CAP'd for the next 30min. none were able to land or take off in that mess. I saw some more AI killed but then the 352nd kills started showing up. After that the NW fighters were probably down to 1/2 strength and had a tough night. Slowly getting eaten away by the 352nd (not really sure any other IJ were even flying). Didn't end well. I believe (have to wait for all the AAR's) that the AE, 4th, 475th were wiped out to the man and the 100th mostly wiped out. Saw Phoenix get run into at 108 right before he landed (pretty crappy thing). The Ns had a undisturbed run on 67, managed to close it then changed plans (because we had to give 91 to others) and returned to 108. Pretty uneventful return flight until Jabo called out to the Haze to go to 108 to land (because of field issues). We were 5 miles out of 108 when the ground ack started firing, the haze drug 10 IJ right too us . Luckily the NS rushed the landing and got to the tower about 15sec. before the IJ capped 108. The Haze had a hell of a time getting down while under direct IJ fire, the ground ack and guns doing nothing to the IJ. They followed Phoenix and Trigger right to the runway. One IJ collided with Phoenix maybe 200 yards from the runway. I couldn't believe it, 2 IJ right on his tail and the ground ack didn't even scare them away, oh well, being a striker, I sure don't want it turned up at all. The 23rd had a very boring night. Sorry guys. I really thought the AI would head down there this frame but I was wrong. Thanks for trying to get north to help out but that is a long way from 103/105. Also, thanks for saving our (NS) bacon at the end of the frame! We had 6~8 cons jump us after we hit 83 and I thought we were all dead. then out of nowhere, the 23rd swooped in and cleared our six. All but houndog, who had dropped low trying to escape but was chased down. I don't think the 23rd saw him way low getting pounded by 2 cons. I really am not sure what I could have done different last night. This is a tough set-up but if anyone thinks I should have move people or done something else, please, let me know. My goal is to help the team have a fun night, not so much worry about the points, but I think a lot of folks were very frustrated. ~S~ |
Author: | Besea [ Tue Oct 28, 2014 1:05 am ] |
Post subject: | Re: Frame 2 CO AAR |
yes... AE's got wipped out.. review we dropped on 77... then grabbed back to cap port.. we egaged ki-43 over port.. after engagement we combat landed at 93.. only to sit in twr.. because AI ruitines kept bombs falling on 93 at a constant pace.. allowing the 352nd and other axis units to sit and capped our few bases, that are clumpped together. so being out # to begin with.. was their any doubt wht the out come would be and will be a repeat in next 3 frames with scenerio is Bias'ly flawed .. when PAYING players are kept in twr BY AI rutines... when paying player get wipped out By AI drones.thats F--K'd up . why. i can get that on my xbox. because some one bawls..then bias'd base alliances made so setting change to accomapny this here ...then this setting get changed ... then that one... my flight Hours last 15 years have been real steady flying almost every day..7 days a week .. last 7 months it dropped to only S3.. it a shame this may soon stop too . all for the uncertany of to who's ever thumb on the setting button at that time and what kind of mood is he in today sad state |
Author: | =dobs= [ Tue Oct 28, 2014 3:20 am ] |
Post subject: | Re: Frame 2 CO AAR |
77 get closed? Was nice to kill dar, but with inflight gps once seen it doesn't matter. Maybe since this is sort of a channeled area of focus, Ai routine needs to be focused where IJN players are not going to go....or not run at all. Bottom line is we have nothing that can turn, climb, outrun the IJN figters...we can only dive and hope...ki's were pushing 400 with no problem in the dive looking at jlords vid. Think next frame get as high as we can...in the biggest group that we can, and make one pass and land in Australia:). At least they got good beer there:) Dobs |
Author: | MuskieZZ [ Tue Oct 28, 2014 1:14 pm ] |
Post subject: | Re: Frame 2 CO AAR |
=dobs= wrote: 77 get closed? Was nice to kill dar, but with inflight gps once seen it doesn't matter. Maybe since this is sort of a channeled area of focus, Ai routine needs to be focused where IJN players are not going to go....or not run at all. Bottom line is we have nothing that can turn, climb, outrun the IJN figters...we can only dive and hope...ki's were pushing 400 with no problem in the dive looking at jlords vid. Think next frame get as high as we can...in the biggest group that we can, and make one pass and land in Australia:). At least they got good beer there:) Dobs Dobs, No, 77 was not closed. Look at Jabo's post. He gives "hints" to what we should do and what the IJ should do. He really wants the fights to be down south, playing with ships. |
Author: | Besea [ Tue Oct 28, 2014 11:20 pm ] |
Post subject: | Re: Frame 2 CO AAR |
the map and scenerio is Bias'd ..with only field we have are in 1 clump.. i dont care where you put tgt's or send AI drones. any idiot with a brain know just sit over the clump..and youre enemy is useless... bias'd based scenerio's set up by bias'd based players for thier own bias'd base ego's |
Author: | MuskieZZ [ Wed Oct 29, 2014 2:32 am ] |
Post subject: | Re: Frame 2 CO AAR |
Besea wrote: the map and scenerio is Bias'd ..with only field we have are in 1 clump.. i dont care where you put tgt's or send AI drones. any idiot with a brain know just sit over the clump..and youre enemy is useless... bias'd based scenerio's set up by bias'd based players for thier own bias'd base ego's Besea, I have the most respect for the AE. I have always thought of you guys as one of the top squads in the S3. That being said, I take exception to the post. The series is screwed, yes, no doubt, Looking at the videos posted the Ki's dive at over 400mph and can fly without stalling at 110mph, can turn like crazy and can fly the entire frame without refueling. There cannons blast big holes in our planes while our 50cals do almost nothing to the paper planes. Swarming AI is probably not the best approach either when they cap fields so we can't even lift. Even with all of that, this time it is not the Janitors fault in my opinion. The last time we did a PTO event, the IJ planes were like wet paper. One hit with anything would blow them up, dive at over 290mph and there wings would fly off. they couldn't fly within 25K of a field or the ack would blow them out of the sky. Everyone on the IJ side bitched the entire time while us allies flew buff with impunity, our otto blowing everything out of the sky. I think Jabo must have thought that the IJ planes were toughened up a little but I don't think he could have know how messed the FM's are. I believe that if the IJ planes were anything like "real life" this would be a great set-up. I like the added AI. especially wing-men. It allows lower number squads (like the NS) to still be relevant. It allows for more, and usually easier, targets for the fighters. This was a real life set-up. With correct plane FM's the AL were able to stand there ground even being outnumbered. This should have been a really cool set-up, thats why it was. Not to help anyone to pad stats. Not to make us upset. Definitely not to piss off the experienced squads that the S3 needs to be successful. The problems with this series is from iEN NOT the S3 Janitors. As this series progresses, I struggle to see how it can be salvaged based on the IJ FM's. There were squads developed just to fly the IJ planes so to say they can't will alienate them, and isn't fair. I would like to make a suggestion to Jabo, if he reads this: #1 - For the strike group, change the P39D to the P38Q. Very minimal upgrade for the strikers. Or if Jabo wanted to be REALLY nice, change them to iL2's so we can have wing-men. #2 - For the fighters, change the remaining P39D's to P-40E's and change the P-40E's to P-47(D). This would fit pretty good, maybe not perfect, into the scenario.: (http://en.wikipedia.org/wiki/Port_Mores ... ld_Complex) Wards Airfield -> 341st Fighter Squadron, 23 June-13 December 1943 (P-47); 342d Fighter Squadron, 23 June-16 December 1943 (P-47) Jackson Airfield -> 340th Fighter Squadron, 23 June-17 December 1943 (P-47) and "The P-47 first saw action with the 4th Fighter Group." falls right into our side. I have no idea if it would make a difference or not, the IJ are pretty crazy, but the P-47 can at least get higher and dive faster. I know that sometimes the scenario's get F;d, as CO I even feel bad when I see my team getting slaughtered, but I really hope everyone can find some fun and excitement on Sunday nights. I am sure that Jabo absolutely hates when things fall apart during a series/frame, especially when there is nothing that he can do about it. Again, I really love having the AE on my side and respect how hard you try when stupid CO's (like myself) ask you to do crazy things. I can always count on you guys. Good Luck everyone, try to stay positive and lets see if we can do something, anything, this week. |
Author: | =dobs= [ Wed Oct 29, 2014 6:12 am ] |
Post subject: | Re: Frame 2 CO AAR |
KI FM hasn't been touched..just the A6M3...KI 43 has a RL dive restriction of 370ishmph...AFAIK that is not currently modled unless they did something to control authority. Rest of the FMs in the series haven't been altered since who knows when. Quote: Like the Japanese A6M Zero, the radial-engined Ki-43 was light and easy to fly and became legendary for its combat performance in East Asia in the early years of the war. It could outmaneuver any opponent, but did not have armor or self-sealing tanks, and its armament was poor until its final version, which was produced as late as 1945.[4][5] Allied pilots often reported that the nimble Ki-43s were difficult targets but burned easily or broke apart with few hits.[6] In spite of its drawbacks, the Ki-43 shot down more Allied aircraft than any other Japanese fighter and almost all the JAAF'S aces achieved most of their kills in it. We are just stuck with 2 uber pigs:) Dobs |
Author: | =vslp= [ Wed Oct 29, 2014 10:49 am ] |
Post subject: | Re: Frame 2 CO AAR |
Weapons and plane damage files are the same. Dobs is right, we just got a couple of uber pigs. Although adding the p 40 b to the mix might be welcome. Its a much better flier than the e model. |
Author: | hitman [ Fri Oct 31, 2014 12:18 am ] |
Post subject: | Re: Frame 2 CO AAR |
When he dove in to help the NS we encountered the KIs. After our bounce to clear we continued east with the buffs. I had a KI d4 on me and I was able to out run him at 12k, just did a few aileron rolls and no turns and he faded fairly quickly. We cannot beat these guys without a big wing style approach. Yes they know where we are based from and they know how to attract one squad at a time to diminish the numbers. All fighter squads must be on the same page an we need to coordinate our attacks. If we can be patient and set up a faint for them then we all know they will follow and drop altitude. Once this happens a continued press from each squad to destroy them. Wave after wave diving in clearing one squad to egress and grab and rinse and repeat. Again patients will be needed Gents. <S> |
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